Rolling Line

Rolling Line

28 ratings
Red Mercury
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145.698 MB
22 Jun, 2024 @ 3:55am
25 Jul, 2024 @ 12:33am
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Red Mercury

Description
Before You Play: Make sure to set the layout view distance to infinite and reload the map (without saving) if you had to change this setting. Otherwise some parts of the map *will* not work.

It’s 1972 and you’re a western agent with the mission to retrieve a valuable sample of Red Mercury from a secret Soviet facility. Start in northern Finland, make your way across the border, board a freight train heading to the facility, and retrieve the sample without getting caught.

Please let me know if you have any issues. Enjoy! :)

Cheat Sheet for Facility Puzzles

Getting into the Restricted Area:
Solution:
Listen to the conversation between two guards located between two cabins near the abandoned cabin. You can then cut open the fence where the stream flows under it.

Opening the Vent
Solution:
Get the screwdriver from the top of the unfinished tower.

Getting past the Busy Corridor:
Solution:
The goal is to get to a small room at the far end of the corridor (to the left when coming out of the vent). Sneak past the guards by hiding in the indents on either side of the corridor and wait for the right moment to continueIf you can't manage to get past at all, you can teleport to said room as a last resort.

Electrical Panel 1
Hint:
Unlock the door by finding the right lever combination that makes the logic gate at the top true. Flicking the lever on the bottom right will then open the door.An AND gate returns true when all of its inputs are true.
Solution:
Turn on all inputs and flick the lever.

Electrical Panel 2
Hint:
A NOT gate inverts its input.
Solution:
Turn on the second input and flick the lever.

Door Code
Hint:
Take a look at the note on the bench in the previous room, as well as the signs.
Solution:
Each word on the note represents a number. Together with the sign in the corridor they translate to: "test" -> 8 ,"here" -> 2 ,"store" -> 1 , and "below" -> 3. Enter 8213 into the panel and flick the lever on the bottom right to open the door.

Electrical Panel 3
Hint:
An OR gate returns true when at least one of its inputs is true.A NOR gate returns true when none of its inputs are true.
A NAND gate returns true when at most one of its inputs are true.

Solution:
Turn on all but the second input and flick the lever on the bottom right to open the door.

Electrical Panel 4
Hint:
An XOR gate returns true when at exactly one of its inputs is true.
Solution:
Turn on the second, fourth and fifth input and flick the lever on the bottom right to open the door.
39 Comments
LunaFromSpaaace  [author] 5 Jan @ 2:30pm 
@Detroit_ Thanks, that means a lot! Glad you liked it! :)
Detroit_ 5 Jan @ 12:43pm 
This adventure map is nothing short amazing! As a someone majoring in game design, I was absolutely over the moon seeing how well-implemented everything was. My favorite part(s) definitely have to be the electrical panel puzzles.
88colleen.oreilly88 26 Aug, 2024 @ 4:51am 
thers no construcshin pace
2TallTyler 31 Jul, 2024 @ 5:52pm 
This is amazing. What an experience. I felt like I was playing an AAA story game.
CTW7435 26 Jul, 2024 @ 9:36am 
WOOP WOOP THATS THE SOUND OF THE POILCE WOOP WOOP!
CTW7435 26 Jul, 2024 @ 9:36am 
HOLD UP WHATS THAT SOUND?!
CTW7435 26 Jul, 2024 @ 9:35am 
thanks for the cheat sheet!
Mc Money Man 101 24 Jul, 2024 @ 7:52pm 
Amazing, though I did have some trouble with the screwdriver. Forgot could teleport. :steamthumbsup:
LunaFromSpaaace  [author] 16 Jul, 2024 @ 4:53am 
To everyone who had questions about some of the puzzles: a cheat sheet for those has been added to the description :)
LunaFromSpaaace  [author] 12 Jul, 2024 @ 11:29am 
@Joosebox The guards including the guards were actually just made using vanilla shapes, but feel free to copy them if you want to!