Kingsvein

Kingsvein

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Venomancer
   
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Tags: Class
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22 Jun, 2024 @ 12:23pm
26 Jan @ 5:49pm
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Venomancer

Description
Adds the Venomancer class!

Venomancers are geo mages that use deadly poisons against enemies to slowly defeat them. This is an advanced class that uses Geo magic to damage enemies and control the battlefield. Focused on stacking debuffs, this mod introduces a new status effect and hazard that skilled Venomancers can use to great effect:

New Status Effect: Toxic
A deadly toxin that deals 5 ruin damage once the status expires. Toxic lasts for 3 turns once inflicted, and will not be refreshed until it expires.

New Hazard: Toxic Cloud
Ending a turn on a tile with a cloud will damage the actor for 3 ruin damage and inflict and Toxic for 3 turns. Each cloud lasts for 3 turns, and while it can be removed with fire, it is not flammable. Casting upon fire will extinguish the fire.

Requires 200 Fanger XP and 300 Mystic XP to unlock.

Abilities:
Contagion Cloud - (4 MP) Spawn a deadly cloud that deals Geo damage and Poisons targets on impact, and spawns Toxic Clouds on and around the target.
Contaminate - (3 MP) Infect all contiguous targets with Toxic and deal Geo damage. Contiguous targets INCLUDES player characters, so be careful!
Toxpire - (4 MP) Destroy organic tissue in the target to deal Geo damage. If the target is Poisoned and Toxic, deal double damage instead and remove both effects.
Bitter Pill - (3 MP) Heal an ally and Poison them for 5 turns. If the target is already Poisoned, grants +1 PhysAtk and MagAtk for 2 turns and restore MP. HP recovery scales with Healer skill, while MP recovery scales with Geo skill.
Channel Venom - (5 MP) NOTE: Only usable while poisoned! Expel a poisonous surge that pushes outwards to knock back targets 1 tile and deal significant Geo damage in a cone. Inflicts Poison and Toxic. Has a cooldown of 4 that can be reduced with additional ranks.


Passives:
Adapt - Recover 1HP when poisoned, and 2HP when heavily poisoned.
Intoxicating - Gain 1 Magic Attack while Poisoned.
Smolder - At the end of your turn, generate Toxic Clouds on adjacent tiles.

Upgrades:
Evasion, Focus, Flail Skill, Archer Skill, Geo Adept, Healer.

Please share any feedback on balancing in the comments. Enjoy!


Special thanks to:
-The Modding Channel of the Rad Codex Discord[discord.gg]
-Eldiran
-HG Basic Modding Guide
-KV Basic Modding Guide
-Furdabip's Palette Viewer and Tester[furdabip.com]