Men of War II

Men of War II

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WZSS Shader+
   
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Tags: entity
File Size
Posted
Updated
5.326 MB
23 Jun, 2024 @ 5:11am
24 Jun, 2024 @ 12:37pm
3 Change Notes ( view )

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WZSS Shader+

Description
OVERVIEW

This is a modder-oriented mod: WZSS Shader Plus (WSP)
In general, it adds some new shaders, implements new features or QoL functions for mod development.

Here I provide a quick preview list of the new features:

PBR+
  • Emissive
  • Multi-channel textures
  • Diffuse Mask
  • Improved AO
  • Custom Phong to PBR convert
  • Texture Debug

NPR
  • Emissive
  • Outline
  • Tone separation

Detailed instructions and feature narratives are available at the Twitter link, where I redirected to the mod's github documentation.
Additionally, I've written technical documentation on GSM, the game's custom shader, to walk you through learning how to write your own shaders.
Again, you can access them via the Twitter link if you're interested.


Using my shaders in mods

There are two ways to reference my shaders:

1. include this mod as a dependency in mod.info:
{dependency "02f8e8f9-91d9-45e0-8ee6-dc56adae4763"}; main package {dependency "0xc320fc89|0x110000115c03331"}; wzss shader plus

2. Extract files from wzssShaderPlus\scene\set\material\lib (not recommended)
Although it is currently easy to extract GSM files from this directory, this does not apply to the shader folder (if we have access to it in the future).
If you still want to extract files, it is recommended that you simply copy the entire set\material\lib folder.

If you're going to take this approach, I've licensed it through the MIT agreement, and you can make any changes to the files you want, but you'll need to keep a copy of the copyright notice in your mod.