Timberborn

Timberborn

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Mixed Beavers
   
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42.799 MB
25 Jun, 2024 @ 5:24am
3 Jun @ 6:25pm
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Mixed Beavers

Description
Allow some beavers for the other faction to join the colony.

Supported factions : Folktails, IronTeeth, WhitePaws, GreedyBuilders, Emberpelts, GreedyEmbers
25 Comments
Vas 4 Jun @ 5:37pm 
In any case, perhaps a config option that lets us toggle off those mod ones? Perhaps a checklist for all the factions so we can choose what our mix is.
Vas 4 Jun @ 5:35pm 
I find them to be out of the game's element. Immersion breaking. Random white beavers walking around in a mix of browns and other color palette matching stuff kinda throws things off. Imagine playing a game full of greens and browns and suddenly bright pink, bright yellow, bright red, bright orange things start walking around.

I don't think the Ember ones break immersion as much, I just don't like the whitepaws because of the color palette. Ember I don't like their faction specifics.

I don't think people are afraid of trying new factions, I just research the factions before I bother downloading them. The owner of Emberpelts has tried to convince me to try them too. :P
alin_2015_todor  [author] 4 Jun @ 10:12am 
You can consider-it a preview and , an impulse to try new factions.
Vas 4 Jun @ 8:07am 
yea, its a little silly to include beavers from mods that you don't have. :P
Stone Cold Jane Austen 18 Feb @ 5:48am 
Can you please add options or release a version that does not include the Whitepaws and Emberpelts?
Bootlegger 18 Dec, 2024 @ 9:09pm 
Ummm Is it possible the update added Bots as visitors?? I'm cycle 3 and I have 2 bots cruisin the colony...
alin_2015_todor  [author] 15 Dec, 2024 @ 9:48pm 
Ups, sorry. Fixed in version 1.3.1
Bootlegger 15 Dec, 2024 @ 11:53am 
Todor, playing Whitepaw Faction I dont see any beaver friends visiting...
Sapioit 5 Nov, 2024 @ 10:41am 
Adding not-yet-existing factions could give some people ideas. For example, some time ago there was a faction-mod for beavers whose most buildings could only be built underwater, and I think adding that faction as a placeholder could help getting the idea turned into a mod again, or have the previous mod updated to work with the latest version of the game.

And you could still add more faction ideas you have for new factions, in case people want them. At most, you could make an option to add those non-existing factions, or make a copy of this mod and simply add non-existing factions to that copy.
alin_2015_todor  [author] 5 Nov, 2024 @ 6:19am 
Just that FT, IT, White Paws and Timberpeltsn aren factions available (the last 2 thru mods).