Total War: WARHAMMER III

Total War: WARHAMMER III

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Helblaster_Wagon Updated.pack
   
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11.622 MB
25 Jun, 2024 @ 8:07am
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Helblaster_Wagon Updated.pack

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4 Comments
Lickher_ish 26 Jun, 2024 @ 3:00pm 
@sigmar bro your asking too much
sigmars_disciple 25 Jun, 2024 @ 8:43am 
A few battle tweaks, new ammo types and basic formations, try all together:

"Man The Ramparts" by RagnaroK (if you use Tier 4 or 5 for all for your settlements, need to use the respective T4/ 5 version!)

"Shooting Modes" + Patchhammer fix: Adds a few shooting modes

"Artillery Firing Options" by Snek: Adds a few artillery gunshell choices
"Huge Ball of Trash" by Snek: Doubles the amount of models in some low level trash units so your mech/tanks/artillery can create bigger mountains of corpses
LzardMan  [author] 25 Jun, 2024 @ 8:36am 
@sigmars_disciple, Works for the newest version of TW3. Can u add me on Discord so that we can talk about the mod progress there as its kind of a hassle here and i need to open up the the ancient statue mod and the discussion only to see texts you wrote. My Discord name is marco2234 with a dog profile picture.
sigmars_disciple 25 Jun, 2024 @ 8:30am 
Hey bro, just to make sure: Now that 5.1 is out, MAYBE some of these wagon/chariot etc. Empire mods *might* be outdated in some kind of way, but just to clarify that when I initially asked you to compile a .pack file for us to tweak, all units except the Sootson Wagon by Highman were (or at least looked like that to me as a modding noob) "working".

Keep in mind that all "abilities" or different shooting modes the units have should be preserved in any case.

For the Empire, I heavily (!) recommend that you try to use these mods together - you prob won't turn them off ever again - unless some kind of 5.1 related problem turned up...