Arma 3
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Arma Royale - Altis
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
633.767 KB
25 Jun, 2024 @ 8:16am
23 Jun @ 5:46pm
21 Change Notes ( view )

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Arma Royale - Altis

In 1 collection by Skull
Skull's: Arma Royale
22 items
Description
=== Mission Overview ===
Arma Royale is a randomized battle royale co-op game. This is NOT PVP. You get dropped with a pistol and scavenge for better gear before the zone starts to shrink. Battle against the AI as the zone shrinks until either you kill all the AI or they kill you.

Features:
  • solo or coop team play
  • choose factions and DLC to use
  • up to 3 AI teammates can join you
  • many adjustable parameters to suit the game to your liking
  • ability to carry a 2nd rifle
  • mission can be instantly moved to any map just by changing the pbo filename

=== Game Play ===
Zone: You start in a 'blue circle' zone. After a short while, a smaller 'black circle' zone will appear on your map. The blue zone will shrink down to the black circle size, and the cycle will repeat until the zone is only a hundred meters wide.

Damage: If you are outside the blue zone, your vision will turn blueish and you will slowly take damage. At the start of the game you can survive about 4 minutes outside the zone. This reduces to around 2 minutes by the end of the game. Health packs will restore your health allowing you to survive longer outside the blue zone. Enemy AI, and friendly AI if you are using them, also take damage outside the blue zone.

Loot Zone: When you drop into the game, you land in a 'loot zone'. This area is scattered with crates containing weapons, gear, and ammunition. Loot can also be found on fallen enemy who often carry multiple weapons and extra gear you can scavenge.

Faction selection: At the start of the game you can choose factions. You can select multiple factions. A checkbox determines if multiple factions all appear, or a random one is chosen for the game.

DLC selection: All the random gear found in the zone will be pulled from the DLC you select. You can select multiple DLC.

2nd Rifle: This game has a 2nd rifle option allowing you to carry a 2nd rifle. You can switch you current rifle onto your shoulder using the mouse wheel menu. You cannot carry a 2nd rifle if you are carrying a launcher.

=== Changable Parameters ===
  • Size of starting zone
  • Time scale - how fast the zone shrinks
  • Zone location - Choose where you want the zone, or let it be randomly chosen.
  • Starting location within zone - Choose where in the starting zone you want to be dropped.
  • Show next zone - Show or hide where the blue zone is shrinking to.
  • Number of enemies
  • Enemy Difficulty
  • How many respawns are allowed
  • Should players keep gear on respawn
  • Allow player to spawn a boat when in water
  • Allow player to spawn a car when on a road
  • How many AI teammates will join you
  • Skill of friendly AI teammates
  • Should player's face/voice match the faction or use player's default
  • Volume of squad mate radio chatter
  • Time of Day - random, random daytime, dawn, day time, dusk, night time
  • Weather - random, fair, moderate, bad
  • Stamina - on, off, or use server setting

Skull Collection: Get all the missions in one zip here[www.dropbox.com]


This is a coop mission, so it can only be played in the multiplayer part of Arma, although you can play it solo and private without being accessible to anyone else. This is how to play this mission:

Launch Arma. Once it's started select 'multiplayer' then 'server browser'
At the top select 'host server'. A list of settings will show up. Look at the 'HOST' option. If you have it set to 'LAN' then it will be a private game. Click the 'Host Server' button.
Next you should choose the map on the left, and the mission on the right.
Then click 'play'.
24 Comments
Ferien auf dem Innenhof 25 Jul @ 10:28am 
If you're interested: https://pastebin.com/uP8hRCN4
But don't ask, my scripting times are years ago :-D
Ferien auf dem Innenhof 25 Jul @ 10:23am 
I played a while in this Deatmatch mode and well, there's a lot of shooting around then. Probably some implementation thoughts have to go into this, like not having them spawn close to each other ot choose same walking paths...
Making the map more alive. Another thing that I often use is, I created a script which lets AI sporadically and randomly just shoot as they stand. So you get some awareness of them without having to use stronger cheating.
Skull  [author] 25 Jul @ 9:57am 
I hadn't realized you could set a faction as enemy to itself. I'll check into that.
Thanks for pointing out the broken dropbox link. It's been fixed.
Ferien auf dem Innenhof 25 Jul @ 6:27am 
My testing was flawed. They shoot each other. Maybe I had to press "Server exec" in the debug console. You should add deathmatch mode to your mission. It's realistic, public server players shoot each other like there is no tomorrow.
Ferien auf dem Innenhof 25 Jul @ 6:17am 
Thx Skull, but if (in a SP environment) I place some intedendents and then execute this in the console:
INDEPENDENT setFriend [INDEPENDENT, 0];
They start shooting each other, as expected. That's what I mean, it should be possible in your mission.
You Dropbox file is gone atm btw
Skull  [author] 23 Jul @ 10:02am 
In the parameters you can set the mission to have 2 factions fighting each other (besides the players). These two groups will remain hostile to each other until there are only 10 or so remaining at which point they will all gang up on the player :-)

I don't think arma has a deathmatch mode. I only know of a max of 3 factions.

You can play opfor, no problem. You can even play opfor vs opfor, but it will still be just the 3 factions.
Ferien auf dem Innenhof 23 Jul @ 5:24am 
Yeah, I think there's something wrong here. I never saw AI kill each other, I'm the only one that kills AI. Maybe that's because I play opfor?
Ferien auf dem Innenhof 23 Jul @ 5:20am 
Hey Skull, how can I make evey unit hostile towards each other? Deathmatch kind of playstyle. I'm playing SP (1 person coop). The AI are INDEPENDENT, so I set "INDEPENDENT setFriend [INDEPENDENT, 0];" in the debug console, but they do not shoot at each other no matter what. AI are just one big faction playing against me. Is that intended?
Ferien auf dem Innenhof 24 Jun @ 6:49am 
Thank you Skull, I noticed you put it in. Great missions.
Skull  [author] 13 May @ 8:31am 
I have it in the map in "Enemy Info >> Enemy Remaining". When the mission starts, you can open this info on your map, and it will be there next time you open the map.

I put it here because the number isn't really an exact thing. I'm trying to simulate a zone full of enemy, but really only process enemy around the players. So when enemy kill each other, not every one counts to reduce the number. Similarly, when an ai dies out in the blue it doesn't always count. Once the number is below 15 or so, it becomes a more accurate number. Because of this I didn't want to show it in real time, because isn't more of a progress bar than an absolute number until the last few enemy.

However, I could add an option to show it on the screen somewhere. It updates every 15 seconds, so it's not immediate, but that should be fine. I'll add it to my list of things I can work on.