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But don't ask, my scripting times are years ago :-D
Making the map more alive. Another thing that I often use is, I created a script which lets AI sporadically and randomly just shoot as they stand. So you get some awareness of them without having to use stronger cheating.
Thanks for pointing out the broken dropbox link. It's been fixed.
INDEPENDENT setFriend [INDEPENDENT, 0];
They start shooting each other, as expected. That's what I mean, it should be possible in your mission.
You Dropbox file is gone atm btw
I don't think arma has a deathmatch mode. I only know of a max of 3 factions.
You can play opfor, no problem. You can even play opfor vs opfor, but it will still be just the 3 factions.
I put it here because the number isn't really an exact thing. I'm trying to simulate a zone full of enemy, but really only process enemy around the players. So when enemy kill each other, not every one counts to reduce the number. Similarly, when an ai dies out in the blue it doesn't always count. Once the number is below 15 or so, it becomes a more accurate number. Because of this I didn't want to show it in real time, because isn't more of a progress bar than an absolute number until the last few enemy.
However, I could add an option to show it on the screen somewhere. It updates every 15 seconds, so it's not immediate, but that should be fine. I'll add it to my list of things I can work on.