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Arma Royale - Altis
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
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635.651 KB
25. juni 2024 kl. 8:16
29. juli kl. 10:56
22 ændringsbemærkninger ( vis )

Abonner for at downloade
Arma Royale - Altis

I 1 samling af Skull
Skull's: Arma Royale
22 genstande
Beskrivelse
=== Mission Overview ===
Arma Royale is a randomized battle royale co-op game. This is NOT PVP. You get dropped with a pistol and scavenge for better gear before the zone starts to shrink. Battle against the AI as the zone shrinks until either you kill all the AI or they kill you.

Features:
  • solo or coop team play
  • choose factions and DLC to use
  • up to 3 AI teammates can join you
  • many adjustable parameters to suit the game to your liking
  • ability to carry a 2nd rifle
  • mission can be instantly moved to any map just by changing the pbo filename

=== Game Play ===
Zone: You start in a 'blue circle' zone. After a short while, a smaller 'black circle' zone will appear on your map. The blue zone will shrink down to the black circle size, and the cycle will repeat until the zone is only a hundred meters wide.

Damage: If you are outside the blue zone, your vision will turn blueish and you will slowly take damage. At the start of the game you can survive about 4 minutes outside the zone. This reduces to around 2 minutes by the end of the game. Health packs will restore your health allowing you to survive longer outside the blue zone. Enemy AI, and friendly AI if you are using them, also take damage outside the blue zone.

Loot Zone: When you drop into the game, you land in a 'loot zone'. This area is scattered with crates containing weapons, gear, and ammunition. Loot can also be found on fallen enemy who often carry multiple weapons and extra gear you can scavenge.

Faction selection: At the start of the game you can choose factions. You can select multiple factions. A checkbox determines if multiple factions all appear, or a random one is chosen for the game.

DLC selection: All the random gear found in the zone will be pulled from the DLC you select. You can select multiple DLC.

2nd Rifle: This game has a 2nd rifle option allowing you to carry a 2nd rifle. You can switch you current rifle onto your shoulder using the mouse wheel menu. You cannot carry a 2nd rifle if you are carrying a launcher.

=== Changable Parameters ===
  • Size of starting zone
  • Time scale - how fast the zone shrinks
  • Zone location - Choose where you want the zone, or let it be randomly chosen.
  • Starting location within zone - Choose where in the starting zone you want to be dropped.
  • Show next zone - Show or hide where the blue zone is shrinking to.
  • Number of enemies
  • Enemy Difficulty
  • How many respawns are allowed
  • Should players keep gear on respawn
  • Allow player to spawn a boat when in water
  • Allow player to spawn a car when on a road
  • How many AI teammates will join you
  • Skill of friendly AI teammates
  • Should player's face/voice match the faction or use player's default
  • Volume of squad mate radio chatter
  • Time of Day - random, random daytime, dawn, day time, dusk, night time
  • Weather - random, fair, moderate, bad
  • Stamina - on, off, or use server setting

Skull Collection: Get all the missions in one zip here[www.dropbox.com]


This is a coop mission, so it can only be played in the multiplayer part of Arma, although you can play it solo and private without being accessible to anyone else. This is how to play this mission:

Launch Arma. Once it's started select 'multiplayer' then 'server browser'
At the top select 'host server'. A list of settings will show up. Look at the 'HOST' option. If you have it set to 'LAN' then it will be a private game. Click the 'Host Server' button.
Next you should choose the map on the left, and the mission on the right.
Then click 'play'.
26 kommentarer
Ferien auf dem Innenhof For 6 timer siden 
Yeah I can see that, thx for the changes.
Skull  [ophavsmand] 29. juli kl. 8:26 
I tested a deathmatch mode, and it didn't go well. I doubled the number of enemy, but by the time we'd scavenged weapons and exited the yellow circle, there were only 9 enemy left. There are usually more than 60 left at this point.

The issue is that I don't spawn in the enemy too near the player, and not too far from the player. This means the AI spawn nearer each other than the player, so they all fight and don't wander near the player.

I am adding the 'enemy fire weapon every couple of minutes' and I like that, but the free for all mode doesn't work unfortunately.
Ferien auf dem Innenhof 25. juli kl. 10:28 
If you're interested: https://pastebin.com/uP8hRCN4
But don't ask, my scripting times are years ago :-D
Ferien auf dem Innenhof 25. juli kl. 10:23 
I played a while in this Deatmatch mode and well, there's a lot of shooting around then. Probably some implementation thoughts have to go into this, like not having them spawn close to each other ot choose same walking paths...
Making the map more alive. Another thing that I often use is, I created a script which lets AI sporadically and randomly just shoot as they stand. So you get some awareness of them without having to use stronger cheating.
Skull  [ophavsmand] 25. juli kl. 9:57 
I hadn't realized you could set a faction as enemy to itself. I'll check into that.
Thanks for pointing out the broken dropbox link. It's been fixed.
Ferien auf dem Innenhof 25. juli kl. 6:27 
My testing was flawed. They shoot each other. Maybe I had to press "Server exec" in the debug console. You should add deathmatch mode to your mission. It's realistic, public server players shoot each other like there is no tomorrow.
Ferien auf dem Innenhof 25. juli kl. 6:17 
Thx Skull, but if (in a SP environment) I place some intedendents and then execute this in the console:
INDEPENDENT setFriend [INDEPENDENT, 0];
They start shooting each other, as expected. That's what I mean, it should be possible in your mission.
You Dropbox file is gone atm btw
Skull  [ophavsmand] 23. juli kl. 10:02 
In the parameters you can set the mission to have 2 factions fighting each other (besides the players). These two groups will remain hostile to each other until there are only 10 or so remaining at which point they will all gang up on the player :-)

I don't think arma has a deathmatch mode. I only know of a max of 3 factions.

You can play opfor, no problem. You can even play opfor vs opfor, but it will still be just the 3 factions.
Ferien auf dem Innenhof 23. juli kl. 5:24 
Yeah, I think there's something wrong here. I never saw AI kill each other, I'm the only one that kills AI. Maybe that's because I play opfor?
Ferien auf dem Innenhof 23. juli kl. 5:20 
Hey Skull, how can I make evey unit hostile towards each other? Deathmatch kind of playstyle. I'm playing SP (1 person coop). The AI are INDEPENDENT, so I set "INDEPENDENT setFriend [INDEPENDENT, 0];" in the debug console, but they do not shoot at each other no matter what. AI are just one big faction playing against me. Is that intended?