Space Engineers

Space Engineers

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Complete Production and Storage System [No DLC] [No Scripts]
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25 Jun, 2024 @ 9:28pm
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Complete Production and Storage System [No DLC] [No Scripts]

In 1 collection by KevMeUp
A Satisfactory Playthrough
34 items
Description
Infinitely expandable design. No Scripts. No Mods. No DLC. Full Vanilla.

Ores get moved to Ore Storage.
Each Ore type has it's own refinery line.
Stores Ingots.
Finished comps have their own storage.
There is currently 1 catch all container for things like ammo and tools, you could adjust to your needs though.

You can expand anything upward (or downward) without adding any sorters or connectors.

You could power with wind, tack on additional hydrogen generators (see photos), or use the built in reactor. The reactor isn't required, feel free to replace it with conveyors if you don't use.

Fun and tile-able wind towers:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3283421562

You could even power it off stone if you wanted (just hook up to main container line and queue up tons of power cells):
Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3294266634
Vanilla: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3279133575

6079 pcu

-------------- Contact ------------
YouTube:
https://www.youtube.com/@SEWithKev

If you want to connect or talk about future videos or blueprints join the discord:
https://discord.gg/mxZdmvbpkb
22 Comments
KevMeUp  [author] 31 May @ 12:35am 
@MisterMatt I'm glad you like it.

There would be 2 options that would cause this:
1. You've added a new connection to the system that is letting it skip the 3 sorters on the ore side.

2. Something happened in the projection process that added some sorters with no settings on the ore side.

You could turn some of the sorters off to trouble shoot, or check a creative paste to see what the settings should be. I did use it with build and repair recently and tested the system very heavily without any looping. The ones coming directly out of the refinery don't need any filters, but the ore and ingots ones do.
MisterMatt 30 May @ 4:22pm 
Hi, just to let you know, i built this today and it's a great design, but there is a loop with the components, eg. i put in motors to be sorted to the container and it kept looping it through the "Motor Sorter"

it's a nice build, and i'm making my own work around currently
KevMeUp  [author] 1 Mar @ 8:28pm 
This is still working great today, using it with the Satisfactory Scenario here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3433431569
Allmybase411 11 Jul, 2024 @ 2:50pm 
@Superagent66

I think loops may have something to do with legacy conveyor code. At one time, conveyors took glass to make, as the plan was to have each item rendered as it went through the conveyor. This never came about, but the code is still there, and a loop will technically create and endless, well, loop, of items going around in the conveyor system, IIRC.
shootnkill 9 Jul, 2024 @ 5:38pm 
i am glad you started with the scaled down version kev... lol
blackknight24 4 Jul, 2024 @ 6:00am 
Ah, yeah... I make things that make life in space easier for ME, if others find them useful, thats just a bonus. I never sort raw materials, i refine everything (yes, even stone) then sort the the second tier materials, and components. I find this conserves a little room. :steamhappy:
KevMeUp  [author] 3 Jul, 2024 @ 11:32am 
@blackknight24 Thanks for these. It's tough balancing competing use cases and priorities. My rule is, if I need to drag ore around to prioritize, then I might as well not have sorting. So I wouldn't do a single refinery clump. I could break it up into like 3-4 clumps, but then thats guessing at what people would use, like I personally wouldn't want to clump uranium with anything or platinum since I'm always running it, but thats not true for everyone. With the current design if I wanted to take the down direction from people I could move most of the conveyor lines to bottom and thin it up by 7 blocks, I'd have to add some support blocks and put some of the junctions back in to make that easier. It wouldn't make people that don't like this design use it though. My original version had a floor, so maybe I'd do the floor and some limited decoration at same time.
blackknight24 3 Jul, 2024 @ 6:49am 
Took me a minute to remember how to post blueprints on here... but these may help tighten things up for ya. Check them out.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3281022617
blackknight24 3 Jul, 2024 @ 5:58am 
honestly... its flat, that makes it too big to be viable... try a version that uses all three dimensions.

(build it like someone crumpled it into a ball, or rolled up like a carpet; so it takes less space)

Plus... you have dedicated processing machines for each branch... i guarantee some will be sitting idle. If you have three machines making the products, THEN sort them out from there, you'll hack a chunk off of this thing that will be quite noticeable.
KevMeUp  [author] 2 Jul, 2024 @ 9:22pm 
@blackknight24 Thanks! And you're right, I wouldn't recommend it for smaller footprints or pcu limited servers usually. Can you think of other versions that would be useful? I have trouble deciding where to draw the line between a big unsorted clump and this :)