MADNESS: Project Nexus

MADNESS: Project Nexus

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(Read Desc)Fluffyboi104s King Origin Mod Tweaks
   
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311.475 KB
26 Jun, 2024 @ 4:31pm
9 Jan @ 3:09pm
17 Change Notes ( view )

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(Read Desc)Fluffyboi104s King Origin Mod Tweaks

In 1 collection by fluffyboi104
Fluffyboi104's workshop
41 items
Description
Some various Buffs and nerfs and changes to the origins while still staying true to project nexus.

Important! : you must manually overwrite the files from kings origins with the ones from these except the "info.txt" file
just copy and paste everything BUT the "info" file into kings origins
you can find kings origins here: "C:\Program Files (x86)\Steam\steamapps\workshop\content\488860\3255119200"
you can find my mod here: "C:\Program Files (x86)\Steam\steamapps\workshop\content\488860\3276190869" (i think)

for those who have alot of origins:

soldat changes :
skills - operative, bribe, infiltrator, auto fire comp, head shot, mobile accuracy

slime changes :
buffs - resist dizzy +45%, hireling recovery time +140%, resist physical +20%
skills - replicate, vanisher, throw master
visual: turned green, made more translucent (like jell-o)

telepathy changes :
skills - arcane, vanisher, throw master, reflect bullets, shuriken arc, snap dodge

cursed changes :
buffs - melee damage +15%, move speed +15%
skills - imaginary friend, corruption, counter, pin down
debuffs - unarmed damage -10%, rate of fire -75%

zed changes :
buffs - resist dizzy +0.50%
skills - scary
debuffs - damage from fire +25%

dwarf changes :
buffs - unarmed damage +3%, h2h speed +25%, move speed +10%
skills - sturdy, ablation, dash attack, snap dodge
can actually perform take downs on golems

b-hunter changes :
skills - bribe, operative

security changes :
buffs - trauma regen +45%, bunt damage +30%, melee speed +30%
skills - infiltrator, blunt knock back, light swing, positioning, quick unsheathe, basic block

Employer changes :
skills - tactical novice, snap dodge, reflect bullets, deflect bullets

knight changes :
skills - focus punch, special strike, focus swing, block breaker, minor league, basic block, big weapons, blunt knock back

caveman changes :
skills - none
buffs - resist dizzy +25%, unarmed damage +5%
debuffs - rate of fire -55%

scientist changes :
skills - special strike, stationary recovery, cover bracing, direction tracking, auto fire comp, high ground
buffs - Rate of fire +46%, Damage from negative -35%, extra mags +2
debuffs - cash bonus -20%, encumbrance max -25%

hankerchief changes :
skills - light punch, improvised weapons, critical punch bonus, reflect bullets, block mobility, basic block, critical swing, light swing, auto fire correct, quick draw, unphased
visual: changed gloves,mask,outfit

cyber punk changes :
buffs - cash bonus +25%, h2h speed +45%
skills - counter, pin down
debuffs - max hireling level -8
visual: has a robotic arm

unfinished changes :
skills - power finish, dodge tackle

sleepwalker changes :
skills - light punch, light swing, unphased
buffs - ranged accuracy +35%, rate of fire +3
debuffs - cash bonus -24%

cultist changes :
skills - shuriken arc

Vendor changes:
buffs - cash bonus +62%, h2h speed +12%, move speed +75%
debuffs - rate of fire -52%, encumbrance max -25%
13 Comments
Gaming Grunt 29 Jul, 2024 @ 7:10pm 
you put nerfs in the same section as buffs, mind seperating the buffs from nerfs in the description?
fluffyboi104  [author] 9 Jul, 2024 @ 9:13pm 
Nerfs are included in the description too yes
Zahnrad 9 Jul, 2024 @ 9:03pm 
Looking at the list in the description, are these all buffs? Or are there nerfs included?
fluffyboi104  [author] 9 Jul, 2024 @ 7:38pm 
apparently dwarf had 2 apoth skills in his origin that made him glitch out in the train skills (from the original mod) so i tried putting them in "special skills" and "skills" in the character file and it still didn't work so i just got rid of those two skills in the end
Crazed Wallace 9 Jul, 2024 @ 5:57pm 
expected.
fluffyboi104  [author] 9 Jul, 2024 @ 3:31pm 
i'm gonna have to change the dwarf's skills sadly
fluffyboi104  [author] 9 Jul, 2024 @ 3:15pm 
some changes to names of origins and some cost more imprints some takedowns for the dwarf and some skill removal from the dwarf (he does keep the origin skills though just not the skills from the skills tab he is overpowered still though)
Zahnrad 9 Jul, 2024 @ 3:09pm 
If you don't mind me asking, could you list what changes are/have been made? I'd like to try these out but my Origin menu is clogged up making it hard to read all the descriptions.
Crazed Wallace 9 Jul, 2024 @ 2:51pm 
THanks
fluffyboi104  [author] 9 Jul, 2024 @ 2:42pm 
the new update should hopefully fix the problem with the dwarf hopefully