UBOAT
181 ratings
Timestamped Markers - 2024.1
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
55.640 KB
27 Jun, 2024 @ 5:38pm
9 Aug, 2024 @ 4:02pm
8 Change Notes ( view )

Subscribe to download
Timestamped Markers - 2024.1

In 1 collection by StuKa
Stuka's Tools
3 items
Description
Replaces the default marker text to show the current date and time, helping to keep marks organized and provide more useful information.

The dates are localized to the region used by your game OS.

Save game compatible. Could conflict with any mod that modifies the functionality of the marker tool.

KNOWN ISSUES

  • On starting a new game markers will not be visible.
    Workaround
    Save and restart the game client. Reloading the save directly will not solve the issue. Everything should work as expected from there.

    All efforts to solve this problem have failed, it is apparently not an issue of when the patch occurs. Unless new information comes to light, I have no further leads to investigate and this bug will persist.


Configuration Update 2.0
-
You can configure a variety of options to change how the date and time are displayed.

The config file is generated by the mod the first time you launch into the game menu with the mod enabled, and will be located in the Uboat installation folder.
\steamapps\common\UBOAT\ModConfig\TimestampedMarkers.txt

This file can now be edited while the game is running, save it, and then you can reload the game config through the console command. If you make a mistake, no sweat, the mod will discard any messed up lines and replace them with default values, then rewrite the config file. (Note: If you do not use the console command, you will need to restart your game after editing the config file to see any changes):

mc-timestamp-reload

Use my new mod Mod Console to use this command without disabling your achievements.


You can still find an excel file with localization codes and formats in:
\steamapps\workshop\content\494840\3276842372
Popular Discussions View All (1)
0
10 Aug, 2024 @ 11:20am
Bug Reports
StuKa
58 Comments
JazzMano 26 Apr @ 11:21am 
Excelent mod, still working well, don't forget to change in the modconfig.txt the date format if you don't like the US one:
Exemple: Use fr-FR code (french date) instead of the us-US (USA) code for exemple and put the overidelocalization above this line on True
StuKa  [author] 24 Sep, 2024 @ 4:01pm 
The mod works with the current version of the game.
StuKa  [author] 2 Sep, 2024 @ 8:36am 
@Schandi60 - While I think that could be a neat addition, I don't have any plans to do that at this time, sorry.
KeybdFlyer 1 Sep, 2024 @ 9:46pm 
Thanks for the information, I shall certainly take a look. :-)
StuKa  [author] 1 Sep, 2024 @ 8:35pm 
@Keybd check \steamapps\workshop\content\494840\3276842372. There are localization codes to get different date formats, which you can use by turning localizationoverride=true, and then entering that code for the string.

This is a bit if a cumbersome system, and I hope to ease that at some point.
KeybdFlyer 1 Sep, 2024 @ 3:43pm 
I took a look at the .txt configuration file, but don't see a way to get the date to display in the more logical dd/mm/yyyy format. Is there a way to do this?
KeybdFlyer 1 Sep, 2024 @ 8:49am 
Just like all your other mods I have installed, this is [/i]really[/i] useful! Many thanks for your efforts Stuka!
Schandi60 1 Sep, 2024 @ 4:18am 
Hello, would it be possible to create automatic timestamped markers where you have sunk a ship? Maybe also in a different color? It would be interesting to see the map as the game progresses.
hays 30 Aug, 2024 @ 7:50am 
Перевод
Заменяет текст маркера по умолчанию, отображая текущие дату и время, что помогает упорядочить метки и предоставлять более полезную информацию.

Даты локализованы в соответствии с регионом, используемым в вашей операционной системе.

Совместимо с сохраненными играми. Может конфликтовать с любыми модами, которые изменяют функциональность инструмента маркеров.
StuKa  [author] 22 Aug, 2024 @ 4:56pm 
Also, the default shown in the config file doesn't reflect the one in use by the game itself. Though it seems to be more logical for that to be the case. I'll also add this to the list for the next update.