Counter-Strike 2

Counter-Strike 2

112 ratings
de_inferno_go - a CS2 Port of the last CSGO Inferno release
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Tags: CS2, Map
File Size
Posted
Updated
901.162 MB
28 Jun, 2024 @ 1:08am
29 Sep, 2024 @ 9:15pm
12 Change Notes ( view )

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de_inferno_go - a CS2 Port of the last CSGO Inferno release

Description
Based off of the last Inferno available in CSGO (June 15, 2022).

Check out a comparison here: https://youtu.be/V7I9Q0x0spc

Small tweaks that worth mentioning:
- Pet population increased from 8 to 12 (Chickens)
- Original flower pots had to go, I couldn't figure it out how to rotate them properly (Looked fine in Hammer; it was always rotated ingame). Replaced with the ones commonly found in CS2.
- Completely remade the fountain water texture on B.
- Bomb radius has been reduced to 500, so saving in Pit after plant is still a viable option for the Ts.
- Replaced water texture outside T-Spawn.
- Replaced windows on Second mid and A Apps to S2 windows.
- Easter eggs

Missing features that I must mention:
- Tic tac toe on T spawn does not work due to coding issues. The game uses lua as a scripting language since CS2 instead of the original nut script.
- There are no fish in the fountain on B that you can unalive.

Todo:
- Reduce general filesize.
- Fix fountain fish.
- Fix tic tac toe.

Shoutouts I feel like I should mention:

Shoutout to Eagle One Development Team Discord server. They are all amazing fellas.^^
https://discord.gg/MCN6v7zhhz

Shoutout to Eagle One Development Team YouTube Channel for their amazing tutorial series about mapping with lovely hosts (ChimonaHehe, Beaumancer).
https://www.youtube.com/@eagleonedevelopmentteam849

Shoutout to denhet for showing me how to use the map packer.:D Go check out his Steam Workshop. I'm pretty sure you would find something interesting there.:D
https://steamhost.cn/steamcommunity_com/id/denhetik

Shoutout to Sid for showing a huge part of the porting process.
https://www.youtube.com/watch?v=_CXtk1it8aw


Some numbers about me/the first version of this port:
- At least 73 hours spent in CSGO SDK just because of this map.
- 260-ish hours in CS2 Hammer spent.
- 150+ times i pressed F9 and compiled a map to see it, how it feels, how it looks ingame.
- The sound system have been made under 12 hours, thanks to the detailed video series called Counter Strike 2 Audio Academy on Eagle One YouTube Channel
- 4 to 16 hours spent almost daily to fix issues.
- I started this map porting on 5th of June. It has almost been a month.

Don't forget to rate my work and leave a review in the comments section.:)
If you find any bugs or issues worth mentioning, add me on Steam, so I can investigate.


I wish you many-many dosia nades in Pit.:D
22 Comments
Im_ 11 Jun @ 5:46am 
Very good port, but bot won't plant C4 at point A. Any ideas? Also it seems that when T bot are guarding c4 they just look at the ground and don't make counterattacks against the enemy.
SillySpaceCat 5 Jun @ 4:23pm 
Please add the map based models for the players.
Argent 3 Jun @ 2:26am 
nah would kill and die for CS:GO maps. even with more abnormal lighting and brighter colors this inferno looks way more counter-strike-ish than overly detalized new inferno =( new maps graphics are soulless as hell. sad
thank you for making this map playable
SillySpaceCat 13 Mar @ 6:52pm 
Please update it.
csirk  [author] 24 Dec, 2024 @ 12:18pm 
Hi MaYeRs!

I don't think I can shrink on the filesize without it resulting in loss of quality. Majority of the filesize comes from textures and (custom) models since they are not present in cs2.
MaYeRs 23 Dec, 2024 @ 5:55am 
900 mb ! make it 250 mb we are limited by game host services
vATS0N 16 Nov, 2024 @ 3:16am 
fuck cs2
lorenzo 26 Sep, 2024 @ 7:36am 
thanks :)
csirk  [author] 26 Sep, 2024 @ 2:39am 
Thank you for your feedback, I'll look into it. Expect an update in the upcoming days :)
lorenzo 25 Sep, 2024 @ 10:38am 
pls fix the railings u cant spam them at all