Victoria 3

Victoria 3

150 ratings
Canals Add Company Capacity
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28 Jun, 2024 @ 4:53am
18 Jun @ 8:59pm
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Canals Add Company Capacity

Description
This mod was made to change canals so they added max company capacity to offset the company slot being used for the canal company.

Originally the company capacity was added by the canal building, but in response to feedback I added the option for it to be added by the prosperity bonus for the canal companies.

Since then the there has been an update (1.9) and now canal companies add company capacity as a prosperity bonus in the base game. This has made much of this mod redundant and so I've decided to strip it back to it's original implementation of just making the canal buildings add a company slot.

If you want canals to give you the company slot via the canal building (instead of the company prosperity bonus) then this mod is for you, but otherwise you're better off sticking to the base game.
Popular Discussions View All (1)
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27 Feb @ 12:16pm
German Translation
kindum
50 Comments
awk1582 11 Jul @ 2:09pm 
Thank you for having created and supported this mod before Paradox included the additional canal company in the base game.
Morglom  [author] 4 Jul @ 8:43am 
@Armmine If it's a saved game then it's probably the case that the building was refreshed with the modded version but the base game version of the company was still cached.
Armmine 4 Jul @ 7:18am 
Yup. I got both the bonus from the building and the productivity. But it was a saved game.
Morglom  [author] 3 Jul @ 9:09pm 
@Armmine I could have sworn that I removed the company capacity from the canal company prosperity modifier. Is it doubling up in your game?
Armmine 3 Jul @ 5:51am 
So a canal company allows you to build 1 company when it's productivity is peak, on top of another 1 from the canal building. Would you consider removing the 1 from the productivity?
Penguin 26 Jun @ 2:36am 
Awesome mod that I used throughout 1.8!
stun lancer 23 Jun @ 5:11am 
I used this mod before 1.9 and it's now supported by paradox.
Thanks for your great mod!
laughterline 21 Jun @ 12:33pm 
Tysm, this mod was a must before 1.9
kindum 19 Jun @ 3:30am 
No problem man. Thank you very much for your work!
Morglom  [author] 18 Jun @ 9:28pm 
Appreciate the thanks from everyone. Now that much of this mod is redundant I've decided to just simplify it to have the canal building add company capacity (as it was in the first version of this mod). This way the mod isn't completely useless and people who prefer the building providing the slot over the company can still opt for that. Also sorry to kindum for not noticing the German translations you offered, it's been a busy year for me and it slipped through the cracks.