Left 4 Dead 2

Left 4 Dead 2

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Death Toll to Dead Air Continuity
   
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Game Content: Scripts
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55.105 KB
1 Jul, 2024 @ 6:58am
2 Jul, 2024 @ 10:25am
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Death Toll to Dead Air Continuity

In 1 collection by ChimiChamo
ChimiChamo's Propper Things
10 items
Description
Adds some stuff to the first map of Dead Air to make it make slightly more sense coming from Death Toll. The area where the survivors spawn will have a broken window behind it to signify them coming from it. The boat you escape with in Death Toll will be seen making way away from the harbour after leaving the greenhouse.

Local/dedicated server only.

Players must have the addon installed to see the effects.
71 Comments
Grouda{BSC} 28 Aug @ 6:21pm 
@Jimmeeehhh So, this modder added more continuity to this continuity? Continuityception?
Jimmeeehhh 16 Aug @ 11:56pm 
I don't think the boat took them to the greenhouse since Francis mentions that they were kicked off the boat and left to die in The Sacrifice comic.
Hикoлaй Aлeкceeвич 10 Aug @ 1:20pm 
You need award
LexXxaR 7 Aug @ 7:37am 
DO NOT REDEEM
swagblue 16 Jun @ 1:16am 
Why is kitboga there
Pringles™ 11 May @ 12:40am 
According to developer material the Slaters have left a day or even a week ago, it is implied the survivors spent the night or more at the greenhouse, potentially tending to the plants, but them dying plus the army bombings that start recently prevent them from staying up there any longer.

DEEP LORE BLAST! take that, community! :jarate:
virgula 26 Mar @ 10:01am 
kitboga approves
Ninpan 21 Dec, 2024 @ 9:59pm 
another mod continuity nuts would probably love is the bridgeside gennie in the sacrifice being yellow like it is in both the comic and the passing
Rusty Shackleford 22 Sep, 2024 @ 4:33pm 
guys asking for dead air to blood harvest, its a whole campaign that was scrappoed but repaired by community called "dam it" its a hard, 3 level campaign and it sgood.
Cursed Hawkins 10 Jul, 2024 @ 3:15am 
@Source
You do understand how hard that would be to make even remotely possible?