Sid Meier's Civilization V

Sid Meier's Civilization V

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Updated
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1 Jul, 2024 @ 10:32am
9 May @ 2:28pm
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Refugees

In 1 collection by zai4z
zai4z's essential mods
23 items
Description
Adds the refugee unit to the game

Refugees spawn periodically in razing cities, the ethnicity will be dependent on the original owner of the city. You can move refugees into one of your (non-puppet/non-revolt) cities to add 1 population to the city. They may carry religion if the previous city had followers, and will give a small amount of that religion to a city upon integration.
  • Refugees can be captured and are targeted by AI

  • AI also receive refugees and will move them into their capital city

  • Settlers are now converted into refugees instead of workers upon capture

  • Gaining population from an ancient ruins will now spawn a refugee instead

  • Using the spread religion button will consume the unit and will NOT add population

  • Inquisitors will prevent refugees from spreading other religions into your city (as it does for other religious units)

Spawning mechanics
Population after Capture
Number of Refugees that will spawn
2-4 (3-4 for Huns)
1
5-8
2
9-12
3
13-16
4
17-20
5
etc...
...

The chance a religious refugee will spawn is proportional to the religious followers in the city...
10 population city
3 Buddhism = 30% chance of Buddhist refugee
2 Hinduism = 20% chance of Hindu refugee
1 Judaism = 10% chance of Jewish refugee
4 Atheists = 40% chance of non-religious refugee

This mod aims to make war more viable when fighting large civs, especially on Immortal or Deity where the AI have a lot of bad but high population cities.

Compatibility
Shouldn't cause conflicts with other mods. Works with religious settlers in my other mod -
Various Mod Components
21 Comments
arieviloj 9 May @ 2:53pm 
all good now tnx for your answer and sorry for my super late answer
zai4z  [author] 15 Apr @ 12:08pm 
@arieviloj It doesn't die and add 1 pop? That's weird, are you able to check the lua log for any errors?
arieviloj 15 Apr @ 11:55am 
in the very beginning i think..maybe 10? Yes i moved to my capital and nothing happens.
zai4z  [author] 15 Apr @ 9:56am 
@arieviloj What turn did you get the ruin? Are you moving the refugee onto your capital city?
arieviloj 15 Apr @ 6:49am 
Refugees spaw from ancient ruins but i cant settle him on my capital. Is this a bug or is by design?
zai4z  [author] 8 Mar @ 4:37pm 
@bazzae62 Fixed
zai4z  [author] 14 Feb @ 12:38am 
@bazzae62 Thanks, I will patch this
bazzae62 13 Feb @ 7:45pm 
I Found a glitch, you can get refugees from ancient ruins. how ever if you have not settled your first city and grab an ancient ruin a roll this, the refugee is useless move it to any of your city's it will not be consumed and just stay there you can still move it for exploration but it has no other use
zai4z  [author] 30 Nov, 2024 @ 10:36am 
@YOUR FAMOUS GAY DAD I will look into adding this in the next update, along with accurate ethnicity
Bluetail 5 Oct, 2024 @ 9:52pm 
Then I learn something new.