Transport Fever 2

Transport Fever 2

155 ratings
Soviet & Russian Panel Houses, pack #2
   
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Scenario: Europe, Asia
Building: Town Building
Asset: Brush Asset
Tags: USSR, Russia, VKmod
File Size
Posted
207.184 MB
2 Jul, 2024 @ 4:52am
1 Change Note ( view )

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Soviet & Russian Panel Houses, pack #2

In 1 collection by Lord Raccoon
Российские и пост-советские моды: официальная коллекция | All post-soviet mods
407 items
Description
3 Soviet panel houses, which were transferred from Cities Skylines to Transport Fever 2, with the approvement of the author - FantasticVitalii: houses of series P-46, P-49 and P-60. In addition, more and better functionality was added compared to the first pack, and new content was created based on the original houses (e.g. color variants on house P46).

Feature of the mod:
  • 3 high quality houses from Cities: Skylines by FantasticVitalii, which were improved by us for TpF2
  • Fixed bugs of the original houses: normals bugs, mirrored textures, minor geometry bugs, etc.
  • Made our own lods for each house, significantly reducing the load on the player's computer
  • For each house you can select the number of entrances, level the ground, select the texture under the house, etc. All in one menu.
  • Houses generate residents and cars, both release and attract them. We have carefully balanced the number of residents per house: it depends on the number of floors, sections, etc. With a special slider you choose the number of residents for every 2 sections of the house.
  • In order for houses to generate residents, they must be connected to the road network. To do this, when building a house, you must select option of road connection. If you choose paths, the house will generate residents, and if you choose a road, it will also generate cars. Do not forget to turn on the generation of residents, there in the menu.
  • User-friendly mod interface: icons, descriptions, everything is translated and customized
  • Tooltips. Now when you hover over any button in the build menu, you will find additional hints on how it works, how to use it properly, or a known bug to avoid.

Контент мода:
В мод вошли 3 серии домов:
  • P-46 House (II-46) (since 1971) - were built between 1971 and 1998. The series was developed jointly with Czech designers. The houses were praised for a large number of balconies, storage rooms, good thermal insulation. This is a version with 12 floors.
  • P-49 House (II-49) (since 1971) - designed in the 1970s, were intended to replace the five-floors houses of the K-7 series. New technologies were used in the cladding of external walls and joints between panels. Granular tiles were applied to the panels in factory conditions..
  • P-60 House (II-60) (since 1964) - high-rise buildings that were built in regions far away from the center of the country. Built in Togliatti, Orenburg and of course in Pripyat - abandoned houses of this series near Chernobyl became a hallmark of the dead city. In the mod realized version of 16 floors.

Patreon-Bonus content
For our Patreon[www.patreon.com] supporters 100+ expanded and exclusive mods available. Also our patrons receive access to new mods 2 months before release in workshop. Extended version of this mod includes:
  • P-49 House (II-49): additional facades - 4 variants, two with small tiles, two of concrete that will add colors to the game.
  • P-60 House (II-60) from Tolyatti - from Revolutsionnaya Street. Twin 12-floors sections, which are connected by additional transitional sections. Available with a classic facade and colorful after the capital repair in 2010s. Transition sections also allow pedestrians to but pass through it, which greatly simplifies traffic. You can find more info and instruction on our patreon page.
  • P-46 House (II-46): arch section - a special arched section that can be used to create enclosed courtyards and allow residents to enter and leave the courtyard. You can find more info and instruction on our patreon page.

Authors:
  • Lord Raccoon: mod creation
  • VasiliyBS, xy6k, Yoshi: assistance in mod creation
  • Alresarvi, Che4Nika, CoolBoyBaker, MRP, Saint Slate: screenshots

Copyrights:
This mod is our own development, the houses belong to FantasticVitalii. Reuploading to other sites is allowed if you specify the authorship and the necessary mods to work. Using files of this mod for other games is prohibited, unless our personal permission is given.
For modders: in case you would like to use models or textures from this mod for your own modification with further publication, please contact us first. Publishing modifications based on this without the permission of the team is forbidden, and may result in a copyright appeal through the administration of the hosting sites.

[www.patreon.com]

[discord.gg][vk.com]

The authors of the mod do not bear any responsibility for the performance of the mod and the game. Use at your own risk.
25 Comments
redoline87 17 Apr @ 7:30am 
а где первый пак?
Lord Raccoon  [author] 15 Feb @ 7:13am 
в разделе ассетов, в категории VKMC с соответствующей иконкой
SmallSonMarex 15 Feb @ 6:01am 
Можно было бы хотя бы гайд написать, а то новичкам просто не понятно че делать, где их вообще в игре найти
Lord Raccoon  [author] 20 Jul, 2024 @ 5:18am 
@Chris here is the fix. Please locate it in the following path with replace of old file https://disk.yandex.ru/d/X2qwZDvlH1cL_Q

Path: your workshop folder/content/1066780/3280226060/res/construction/ <put new file here and click "replace">
TheYuhozGuy 20 Jul, 2024 @ 3:35am 
aight thanks
Lord Raccoon  [author] 20 Jul, 2024 @ 1:28am 
Please, point your mouse on the pathway option in assets menu and wait a second before special tooltip appears. We made the tooltips for every button in the mod. There you will see, that it is not allowed to use paths together with terrain alignment due to the game bug.

You should either first align terrain, or build a house with paths, and align terrain manually.
TheYuhozGuy 19 Jul, 2024 @ 10:56am 
hey when i select the pathway option for the houses it just makes the terrain bellow just dissapear
Chris 9 Jul, 2024 @ 11:52am 
Cheers! ;)
Lord Raccoon  [author] 8 Jul, 2024 @ 3:15pm 
Its very strange. I will make you a personal fix on this week, subscribe on comments here