MADNESS: Project Nexus

MADNESS: Project Nexus

153 ratings
Team Fortress 2 | Stock Weapons
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12.391 MB
4 Jul, 2024 @ 11:28pm
8 Jul, 2024 @ 12:41pm
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Team Fortress 2 | Stock Weapons

Description
Adds the majority of the stock/default weapons from Team Fortress 2.

Before you complain in the comments: The reason the Flamethrower is not present is because flamethrower type weapons are currently impossible to make as Swain has yet to set up FMOD loop regions for custom melee weapons. The flamethrower will be added as soon as it's possible.

Models, sounds, and textures were all sourced from Team Fortress 2, which belongs to Valve Softworks. I do not take ownership of these assets, this mod is just for fun.

Screenshots provided by Reaper.

Enjoy!
57 Comments
Blitz_The_Soldier 12 Jun @ 1:03pm 
Do you have plans to add other TF2 Weapons?
MOTHEROFALLOMELETTES 15 Apr @ 5:05am 
next up we should get alternate playstyle weapons because demoknight and battle engineer funny when they can't do what they do in tf2
drake king black heart 27 Mar @ 5:00pm 
the butterfly knife :steamthumbsup::spycon:
FTaaron4532 27 Jan @ 7:32am 
you can dual wield the miniguns 10/10
Friendly Heavy 24 Oct, 2024 @ 1:09pm 
i have been gone for like a month about this mod. Has something changed?
deimos gaming 21 Sep, 2024 @ 3:49pm 
also

little gear? that thing is a BIG BOI
deimos gaming 21 Sep, 2024 @ 3:49pm 
IT WORKED

THANK YOU SO MUCH
deimos gaming 21 Sep, 2024 @ 3:47pm 
r1pch41n , you mean releasebeta?
R1PCH41N_FR3NZY 20 Sep, 2024 @ 4:02pm 
headcrab do you have public beta enabled? you need to be in the beta to use mods at all. you'll know you have access to mods when you see a little gear icon in the bottom left corner of your screen. click on the gear and it will open a menu containing all of the mods you're currently subscribed to.

as of now, you have to manually enable each mod one by one by clicking the mod's name in the left side menu, then on the right side menu, click the "ENABLE" button in the top right. Do this for every mod you want enabled, and finally hit the "Apply" button that sits underneath the mod menu on the left.

you will probably need to restart your game entirely after enabling mods, as the game doesn't properly reload assets while it is running, and this typically breaks shops (ex, Qbert's shop will just display as empty, or when you try to summon hirelings, Bossman will take the 50 bucks from you and just do nothing). A quick restart will load everything properly and you're good to go.
deimos gaming 20 Sep, 2024 @ 2:59pm 
yo how do i enable theese


and any other fucking weapon mod,
i need a tutorial