Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Congratulation, sounds like you drained the ocean and dominated the map.
Nice to hear what is possible
I think its best to have everything on 1 or 2 layers the player can switch to see whats important
At least for underwater bases, but you have erased that problem
It lets you enter the ocean from underwater with new batshit insane tech I developed
Also check out Rekkabas map: SEALAB UNDERNEATH THE WATER
It has enough space for whatever you want to do, and a quest
to repair sections that is a welcome change in gameplay
I had some lag while testing, nothing too game-braking just a few seconds lag.
But honestly I am glad it only lags as much as it does.
I mean...the whole map is an ocean
learning expieriance for the next map: smaller map size- lower source values
the base is already as much centered as possible between food, wood , water
it also has enough space for a production if beaverpower is used
I used haulers and built my storage close to sources and then production("recieve")
also small water and food storage in key locations with "recieve" priority
you cant expand easily so its good the map is spacious,
but the big downside is travel distance
best action?
you mean after first production?
enough watertanks, -then either
platforms in ocean
or risky move with indoor watersource
close builders and storage helps - also 2nd floodgate and a saved game
with this you can build indoor water without the risk of overflow.
no need to move water outside either anymore
so: indoor waterpower/drinking water
overhangs block water from above and let water from below pass.
so you need blockage to keep water in not out. exept open sides..
If I knew from the start I could save on top blockage,
and build a one way water disposal into the sea
I think its possible to build completly in water if you give yourself starting enough water
and work immedeatly on an underwater source.
in that case you are really cut off from the surface