NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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Valley
   
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Mods: Mod, Map
File Size
Posted
Updated
12.335 MB
5 Jul, 2024 @ 2:00am
25 Feb @ 7:43am
10 Change Notes ( view )

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Valley

Description
Layout
A valley in the dark reaches of interstellar space. Map is based on the layout of Canyon but shrunk down to a Pillars sized 4v4 map. Contested points in the valley with the possibility of flanks to the opposition's natural.
  • 4v4 Map
  • 5 Points
  • 1 Natural Per Team, 3 Contested Points
  • 28000m Diameter, Spawn Radius 12500m

Issues/Concerns
  • Has an octree, AI seems to navigate properly for me but if you experience issues ping me
  • I've updated the models to improve their appearance and shifted two rocks around, you may experience issues with version mismatch.
5 Comments
Abraxas 18 Jul, 2024 @ 1:45am 
Oh kickass; yeah I believe it!

I know what you mean about any station terrain. There's This other map creator, their name's Sunny, who's just started making a map of their own and they dived right into custom station textures. Huge pain in the ass from what they shared about the process. That said, ya ain't experienced in creating good textures yet . Can't wait for the day you'll get there!

Wouldn't know the intangibles behind mapdesign but if anything pops up on my radar come time I start shootin' at some players around these rocks you'll be the 2nd or 3rd to know.
SubtleHubris  [author] 10 Jul, 2024 @ 6:38pm 
The issue with the AI is because the map doesn't have an octree yet, when I've decided that the map is balanced and no new terrain is needed ill add one.

Darkness is fixed.

I'm not the biggest fan of adding station terrain due to how all the extra textures inflates the size of the map and I'm not that experienced in creating good textures.

Currently working on another map, once that's done Ill go back and update previous maps that have issues.
Abraxas 9 Jul, 2024 @ 7:24pm 
Pleased as punch to see you dish out another map hubris!

Huge fan of the overall design; I think I see what you were going for on the E & D points.

My dumbass is running into some issues with the AI's pathfinding though when they got stuck for small periods of time when I took it for a spin. Every map's got its 'lil dorky spots that'll bamboozle the AI but it does happen rather often. Wouldn't know how to fix it but I'm sure you'd know what to do there.

Its also kinda dark! I know your other maps have got little installations scattered around. Would an occasional mining rig or habitat near the points, say maybe on the surface of some of the asteroids sound like a good idea? If lightless and spooky is the vibe here, you nailed it on the head <3
VoodooFan 8 Jul, 2024 @ 4:19am 
Looks like the pathfinding/waypointing for the AI doesn't work. Maybe you need to increase the resolution for the waypoints.
VoodooFan 8 Jul, 2024 @ 4:07am 
Map is really dark, could you maybe add a brighter source of light?