Total War: WARHAMMER III

Total War: WARHAMMER III

Not enough ratings
Wood Elves Enchanted Arrow Upgrades (Upgrade Armoury Requirement Submod)
   
Award
Favorite
Favorited
Unfavorite
units
Tags: mod
File Size
Posted
503.955 KB
6 Jul, 2024 @ 1:31am
1 Change Note ( view )

Subscribe to download
Wood Elves Enchanted Arrow Upgrades (Upgrade Armoury Requirement Submod)

Description
With this submod, you will need to have the armoury which allows the production of the unit before you can upgrade to that particular unit.

- Hagbane Tips - No armoury needed
- Starfire, Moonfire, AB and Swift Shiver - Lv 1 armoury
- Trueflight - Lv 2 armoury

The requirement won't show in the upgrade UI but the button will be greyed out if the requirement is not met.

Didn't spend too much time testing so please report any bugs you encountered.
7 Comments
Murray222  [author] 9 Sep, 2024 @ 10:02am 
@Noximilien L’horloger: Yes. This submod doesn't need to upgraded unlike the main mod unless CA's files have changed drastically.
Noximilien L’horloger 9 Sep, 2024 @ 9:24am 
does this still work? last big patch kinda wrecked most mods
Murray222  [author] 8 Jul, 2024 @ 11:09am 
@lore: Thx for the sub! I could remove the requirement if I really want to since I have to add it when I create a new variant anyway (which is now in the "main unit" table). But since CA still keep it this way for now I'll just follow. We can by-pass it with the upgrade panel anyway.
lore 8 Jul, 2024 @ 9:01am 
If you didn't want to go with the Armoury, you could make the requirement the Ranged recruitment building (can't recall the name rn) where you get the waywatchers. I think that's how the person had it with the enchanted arrows for WH2 mod.
But it's just one building slot for everyone, so not such a worry.

Thanks for the mod!
Murray222  [author] 6 Jul, 2024 @ 11:22am 
To everyone: I suddenly couldn't even enter the game with this mod so I have already deleted the same unused table in the main mod. Load order shouldn't matter now.
Murray222  [author] 6 Jul, 2024 @ 11:20am 
@RIP AND TEAR: I guess some people might find it cheesy to just swap to the better arrows from the start and want a more "vanilla" experience. That being said, CA already abandoned the armoury from the Empire factions anyway, I guess most people don't wanna spend one slot just to make another variants, doesn't really suit a game like TW imo.

Btw I have tested both minus missile block chance and armour on Arcane Bodkins. Both are very powerful so if I make a submod later the price and upkeep will be increased.
RIP AND TEAR 6 Jul, 2024 @ 6:33am 
love the original mod, and I like the sounds of this as well!