Space Engineers

Space Engineers

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Star Trek Module 11 - Klingon Encounters 1.1
   
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Type: Mod
Mod category: NPC
Tags: NoScripts
File Size
Posted
Updated
74.363 MB
6 Jul, 2024 @ 5:49am
7 Jul, 2024 @ 3:32am
2 Change Notes ( view )

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Star Trek Module 11 - Klingon Encounters 1.1

In 1 collection by Qarannia
Star Trek Modules
15 items
Description


Welcome to Star Trek Module 11 - Klingon Encounters by Q-Tech. This mod uses Modular Encounters Systems to bring you a set of Klingon NPC encounters. This mod requires a number of different mods to work and generally assumes that you are already using my other Star Trek modules. The required mods are listed as dependencies so they should load automatically but if there are issues it may help to add them manually to the mod list.

IMPORTANT: Update information for this mod can be found in the Change Notes tab.

Under no circumstances is this mod to be publicly re-uploaded by anyone for any reason!

The other modules can be found on my workshop or in the Star Trek Modules collection.



The description of each module in the collection can be found in the Star Trek Modules Guide. Please refer to the guide for information about each mod. Please do not post questions or complaints if you have not read the guide. If you have read the guide and your question / concern has not been addressed then feel free to post it in the comments section.



This mod contains encounters with the following ships:
  • Bird of Prey
  • Raptor Cruiser
  • K'Tinga Battlecruiser
  • Negh'var Battleship


  • Bird of Prey - Commodore Keras
  • Raptor - LordZarmack
  • K'Tinga - Venom415
  • Negh'var - Elmis66



If you like this mod then please visit Qarannia's Space Engineers Workshop to check out my other mods.





If you like my work and would like to support me, then you can buy me a coffee by clicking on the image below. Any support is greatly appreciated.

[www.buymeacoffee.com]
24 Comments
Qarannia  [author] 24 May @ 3:08pm 
@Paladinboyd Oh, I think I know the one you're talking about. I equip all my Star Trek NPCs with shield generators as standard; they're not as powerful as player shields but they make the fights last a bit longer.
Paladinboyd 24 May @ 1:27pm 
Yay, just wanted to ask as the mod that was an addon for
Modular Encounters Systems was taken down, so I wanted to check in case there was a new addon or something.
Qarannia  [author] 24 May @ 12:55pm 
@Paladinboyd They have shields already (I hope: I'm sure I remember putting shields on them).
Paladinboyd 23 May @ 1:41pm 
If I may, Is there a way to add shields to them?
greenbowl420 28 Dec, 2024 @ 6:49pm 
people will bitch about everything anyways
Qarannia  [author] 13 Sep, 2024 @ 1:37am 
@SiX Thank you very much. :steamhappy: You're welcome to publish ships with my mods in them. I would recommend including them as dependencies otherwise people will think it's vanilla and then complain when they find out it isn't; trust me on this.
SiX 12 Sep, 2024 @ 11:50am 
Hey just wanted to stop in and say how much i love what you've done, especially lately. Keep up the great work. I'm actually wanting to post a few of the ships i've built, most of them use your ST mods. Is it okay if i publish them with your mods as dependencies or would you prefer i convert them to use Vanilla stuff? -Thanks either way :)
LordZarmack 7 Aug, 2024 @ 12:41pm 
Yeah, I realised that in the end when making other stuff, as much as I love my hardcore (super durable armor ships with that DuraArmor mod, it's just easier to use heavy/light and buff default armor values. These days there's some decent internal blocks and more shapes, not enough to make really accurate curved/federation ships, but close ish.
Qarannia  [author] 7 Aug, 2024 @ 9:19am 
@LordZarmack My advice, for what it's worth, is to make vanilla ships and let people mod them out if they want. You can, of course, make modded ships for yourself as well; that's what I do but I mostly use unmodded ships made by others.
LordZarmack 7 Aug, 2024 @ 6:52am 
I really should get on and make some more Klingon stuff now we've got better shape block mods and update/upload some more of the ships I've made, though i'm not sure how many of the trek engines/parts mods are still working anymore and I still think my Klingon Par'tok type freighter was better made than the raptor.