Don't Starve

Don't Starve

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Magic Horns (SW_compatible patch) - UNLISTED, SEE DESC
   
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18 Oct, 2014 @ 8:43am
28 Nov, 2017 @ 9:46am
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Magic Horns (SW_compatible patch) - UNLISTED, SEE DESC

Description
URIST MCENGIE'S NOTE:

At this point in time I have been unable to maintain any of Graysloth's former mods for over 2-6 years now. So for the time being, I will be unlisting them until my situation changes to be more favorable. You should be able to continue to use/redownload the mod so long that you stay subscribed.

If you get impatient and fix the mod yourself before then, let me know and I'll relist the mod + add you as a contributor.
----------------------------------------------------

NEW: Can be enabled on worlds that use Shipwrecked...basically your SW-compatible ROG and vanilla worlds should work with this mod again.
Features:

Call forth the foul beasts of the Don't Starve world using my Magic Horns! Just make sure you are prepared to fight!

Hound Horn:
This will trigger a hound attack, the severity of which is as it is normally, based on the amount of days you have survived. It has 10 uses and cost 10 sanity to use, it should not cost you either if it fails to summon the hounds. Needs a Prestihaticator to prototype. You cannot summon the hounds if you can already hear barking, if you are in a cave, or if you are in a world without hound attacks. Using the Hound Horn resets the hound counter like normal so you can use this while you are prepared to fight them so you can ensure a safety period while you explore, ect.

Krampus Horn:
Using this horn is the equivalent to committing a naughty act well above the threshold, so at least one Krampus will be summoned but depending on the amount of days you have survived the number of them could be as much as 3 if you have lived past day 100. Needs a Prestihaticator to prototype. It has 10 uses and cost 15 sanity to use, it should not cost you either if it fails to summon any krampii. There is a 5 second cool down between successful summons.

Werepig Horn:
Using this horn will make all pigman and pig guards on screen turn into werepigs. Needs an Prestihatitator to prototype. It has 10 uses and cost 15 sanity to use, it should not cost you either if it fails to transform any pigs. There is a 5 second cool down between successful transformations.
Turn the tide of battle by turning your loyal army of pigs into a not so loyal army of werepigs, they are vulnerable during their shifting phase so timing is everything.

Slurper Horn:
Using this horn will summon 1 to 3 hungery Slurpers. Needs a Prestihaticator to prototype (may change to Ancient Station in the future). It has 10 uses and cost 10 sanity to use, it should not cost you either if it fails to summon any Slurpers. There is a 5 second cool down between successful summons. You cannot summon if you are not in a cave or the ruins.

Worm Horn:
Using this horn will trigger a Worm attack, the severity of which is as it is normally, based on the amount of days you have survived. It has 10 uses and cost 15 sanity to use, it should not cost you either if it fails to summon the Worms. Needs a Shadow Manipulator to prototype. You cannot summon the Worms if they are already attacking, if you are not in a cave or the ruins, or if you are in a world without Worm attacks. Using the Worm Horn resets the Worm counter like normal so you can use this while you are prepared to fight them so you can ensure a safety period while you explore, ect.

Tree Horn:
This one's kinda nuts actually. This will cause more or less ALL trees on screen to turn into HOSTILE Treeguards. Needs a Shadow Manipulator to prototype. It has 10 uses and cost 20 sanity to use, it should not cost you either if it fails to awaken any Treeguards. It now also makes pacified or sleeping Treeguards hostile toward you, but if that is all it does it won't count as a successful use. There is a 5 second cool down between successful awakening of any Treeguards.
In RoG all Birchnut Trees on on screen will also turn into Poison Birchnut Trees.

Spider Horn:
This will make any spiders nest on screen move to it's next level and if it is level 3 it will turn into a spider queen and always leave behind a level one nest regardless of adjacent nests and queens. Needs a Shadow Manipulator to prototype. It has 10 uses and cost 15 sanity to use, it should not cost you either if it fails to do anything to any nest. There is a small 3 second cool down between successful uses.

Deerclops Horn:
Once used it will immediately set it to early-winter and snowing and a hostile Deerclops will appear very close by after 6 seconds. It is in the Ancient tab and needs a repaired Ancient Pseudoscience Station to craft. It has 10 uses and cost 33 sanity to use, it should not cost you either if it fails to summon the Deerclops. You cannot summon if you are in a cave or a world without Deerclops.
This will only allow one Deerclops and no other giants to exist at a time, if there is already a Deerclops very near you the horn will make it target you and your character will say "I think I just made it even more mad."
If there is a Deerclops on the map but not close to you the horn will bring it close to you and your character will say "Looks like there was one nearby."
If some other giant is on the map, your character will say "I think one giant is enough." and nothing else will happen.
Neither of those to things will cost sanity or durability and does not affect the weather.
The horn does not affect the regular spawning of Deerclops, and the horn is different from a regular Deerclops attack in that the Deerclops will try to target you first and only your stuff if he becomes distracted.

Goose/Moose Horn:
Once used it will immediately set it to early-spring and raining and a hostile Goose/Moose will appear very close by after 6 seconds. It is in the Ancient tab and needs a repaired Ancient Pseudoscience Station to craft. It has 10 uses and cost 33 sanity to use, and works the same as the Deerclops horn.

Dragonfly Horn:
Once used it will immediately set it to early-summer and not raining and a hostile Dragonfly will appear very close by after 6 seconds. It is in the Ancient tab and needs a repaired Ancient Pseudoscience Station to craft. It has 10 uses and cost 33 sanity to use, and works the same as the Deerclops horn.

Bearger Horn:
Once used it will immediately set it to early-autumn and not raining and a hostile Bearger will appear very close by after 6 seconds. It is in the Ancient tab and needs a repaired Ancient Pseudoscience Station to craft. It has 10 uses and cost 33 sanity to use, and works the same as the Deerclops horn.

*Note* In worlds without certain seasons, snow, or rain, the giant horns will not cause it if it is not allowed, but will still summon the giant. If the giant is not allowed then the horn will do nothing.

Uploaded to Steam Workshop with direct permission from the mod creator's GraySloth, though he prefers you use the Klei forums if you can because he thinks the Steam Workshop is for babies who don't know how to use Windows Explorer even though they should be using the vastly superior CubicExplorer anyway.
50 Comments
delirium 28 Dec, 2022 @ 10:31am 
what about HAM(burger)?
Fen_San 25 Nov, 2017 @ 4:29am 
thanks a lot
Urist McEngie  [author] 25 Nov, 2017 @ 12:01am 
I'll fix the compatibility for DS and ROG with SW enabled, however, I'll leave it craftable at the pseudoscience station because none of the horns were designed for SW and they'll probably break something if used.
Fen_San 22 Nov, 2017 @ 5:49pm 
the problem is this thing: the mod's recipes may not appear if the world was made compatible for shipwrecked. the thing you should change the tab to the shadow manipulator instead of the ancient pseudoscience station
Urist McEngie  [author] 22 Nov, 2017 @ 3:42pm 
@True Master Did you use an Ancient Pseudoscience Station? I guess I can make it shipwrecked_compatible at the very least ffor now.
Fen_San 22 Nov, 2017 @ 11:20am 
Tested nothing of the horns appears on the crafting list since: the mod is outdated time ago and also the game nullifies the mods that are not compatible with the dlc
Fen_San 22 Nov, 2017 @ 11:06am 
I will test this things on shipwrecked
Urist McEngie  [author] 9 Jun, 2017 @ 8:20am 
@Alberto Sure! Just PM me a message with a download link (dropbox/google drive/mediafire/mega) , I'll take a look and update it as well as add you as a contributor :D
アルベルト Pietralunga 3 Jun, 2017 @ 10:39am 
I have an updated version of the mod with few tweaks and updated for SW. Can I have the permission to upload it?
badtiming220 25 Jan, 2017 @ 2:29am 
I'll try and test it when I can. Thanks. :)