Timberborn

Timberborn

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zxuiji -m- Greedy Builders
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1.566 MB
7 Jul, 2024 @ 12:41am
26 May @ 12:36pm
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zxuiji -m- Greedy Builders

Description
The greed of these beavers leaves their tools in a mess...

This mod is only json and a couple of PNGs to define a new faction out of the buildings and resources the Folktails and IronTeeth have to offer. I selected the most productive where possible and the Folktails aesthetic when there was no difference.

Here's a YT series on the faction: https://www.youtube.com/playlist?list=PLyP1nO7KKOd2-jtMO1OeXIsPvYqY3d0Qf

**Edit:**You do NOT need any other mod to use this one, not even TimberAPI. Also if the faction is locked for you (which it shouldn't be) then enter dev mode in the main menu with [ctrl]+[shift]+[z] then enter settings and click "Unlock All Factions"

**Edit 2:** Vanilla behaviour is used everywhere so lodges and pods are the only source of beavers...besides dev mode
Popular Discussions View All (1)
3
9 Jan @ 1:59am
how to manually add mod support for other mod. a tutorial
kohinoor
268 Comments
zxuiji  [author] 18 Jul @ 11:36pm 
luudz that's the responsibility of the author of the mod, not mine. If I do it then choo choo would become a req for this mod which I do not want. This mod is about relying on vanilla features only. The author of choo choo would have to set this mod as an optional dependency and create some files with `.optional.json` at the end to declare what from his mod should show up in GreedyBuilders.
Luudz 18 Jul @ 2:19pm 
Any way to make Choo Choo U7 available with this mod?
鸡【蛋柿】子 14 Jun @ 7:19pm 
ok 感谢提醒
zxuiji  [author] 14 Jun @ 2:56am 
vas same to you, blueprints/tools/tool.smallflywheel.folktails is not something I ever specify in my public mods. The only buildings my factions declare to be in them are ones available in the base factions they source from. Ones that are added by other mods are their responsibility. You should try talking to the flywheels author as well like 鸡【蛋柿】子
zxuiji  [author] 14 Jun @ 2:47am 
鸡【蛋柿】子 that's not a path I've ever specified in any of my public mods so you'll have to speak to the flywheels author and see what they say.
鸡【蛋柿】子 14 Jun @ 1:21am 
不确定是不是有其他mod影响 但确实订阅之后 加油个别种族会崩溃
鸡【蛋柿】子 14 Jun @ 1:06am 
v0.7.9.4-957f3c3-sw
GeneratedObjectSpecAlreadyExistsException: The given spec path was already generated "blueprints/tools/tool.smallflywheel.folktails"
TimberApi.SpecificationSystem.GeneratedSpecAssetRepository.AddSpecRange (System.Collections.Generic.IEnumerable`1[T] generatedSpecs) (at <514fe957c82a4375b887fa4e42e2be35>:0)
TimberApi.SpecificationSystem.GeneratedSpecLoader.PostLoad () (at <514fe957c82a4375b887fa4e42e2be35>:0)
TimberApi.SingletonSystem.SingletonLifecycleServicePatcher+<>c.<LoadAllPrefix>b__0_1 (TimberApi.SingletonSystem.ITimberApiPostLoadableSingleton singleton) (at <0673fedbcca9497a90c561275f1aa775>:0)
MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.Start () (at <9117b1294fcf4df390fc07f3eef2285e>:0)
Vas 13 Jun @ 11:53am 
The full log for that crash; https://pastebin.com/866a4zSX
zxuiji  [author] 13 Jun @ 12:26am 
Hm, then you'll need to show me your log. Post the line that mentions the file path, just note I won't get to it until later today at the earliest because I'm volunteering for 8 hours in a mo.
Vas 12 Jun @ 8:47pm 
The only mod of yours I have is this one.