RimWorld

RimWorld

139 ratings
ABF: Artificial Beings Framework
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Mod, 1.5, 1.6
File Size
Posted
Updated
877.276 KB
7 Jul, 2024 @ 7:58am
24 Aug @ 7:23am
20 Change Notes ( view )

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ABF: Artificial Beings Framework

Description
Artificial Beings Framework [ABF]

A framework using Harmony and Humanoid Alien Races (HAR) to allow for inorganic beings ranging from elementals and ethereals to constructs and robots. This frameworks is designed only for Humanlike or Animal intelligence pawns, and has neither functionality nor interaction with mechanoids.

This mod itself does very little except pave the way for other mods to have inorganic colonists. I use this in my own submods, such as Mechcloud Chemwalkers and a few other mods that will soon be released to steam. It is designed to be extensible and able to be worked with in xml, meaning other modders will be able to use it as well if they wish.

The successors to my other 1.4 mods are contained in the Synstructs collection.

Languages:
  • English (Primary)
  • Russian (LeonusDH on Discord)
Want to translate ABF to your own language? Submit a Pull Request on GitHub (accessible from the discord). I make no guarantees that languages besides English will have mistakes corrected in a timely manner.

Features:
  • Implementation of a system for inorganic Humanlike and Animal intelligence pawns, all from xml.
  • No content included in this mod - a framework that enables content but does not force anything onto players.
  • Reliance on mod extensions for extensibility and xml access.

Special Thanks
PlanetSat0rn for the ABF Thumbnail

Links:
19 Comments
Vandrosch 27 Aug @ 3:22am 
Thanks @Killathon.
Killathon  [author] 26 Aug @ 9:23pm 
Synstructs cannot be put into warcaskets, correct. There is currently no provided means of changing that. It was not intentional for them to be able to be put into warcaskets at any point.
Vandrosch 26 Aug @ 5:29pm 
Hi! Great mod, always loved the android mods, but I got a quick question: In older versions one could put an android/synstruct into the warcasket foundry from the VE pirates mod. But now it tells me, that syns cannot use the foundry. Is there some way to change that? I miss my army of unstoppable killer-droids :-(
Aschevacuum 9 Aug @ 6:51pm 
@Killathon just double checked error logs.
I'm using Mod medcine patch and this might occurs an error with yours. sorry for wrong info. :(
Killathon  [author] 7 Aug @ 7:17am 
@Winterstein
I think you and I spoke over Discord and found a resolution to this problem. Just noting that here in the comments so others know it was resolved.

@Aschevacuum
I've not had any reports of currently existing issues between RimHUD and my mods before. My own tests with RimHUD indicate that all is well - my medical care patches coexist with the UI on both normal animals and my own biomimetics without any errors and with all functionality present. Are you sure this is a problem between ABF and RimHUD?
Aschevacuum 6 Aug @ 6:21pm 
Those who having trouble with using Rimhud. i made a patch for it. Check this out.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3543700397
Winterstein 5 Aug @ 5:21pm 
Hello, I am using your mod along kotor and [ap] skeletons. I don't have droids yet (but had one in a caravane at some point).

But every second I have this error poping in my dev log:
https://pastebin.com/Njx9Czkj

My hughs log
https://gist.github.com/HugsLibRecordKeeper/72354e3b7f43536e4f0ec13cb05f4546
Killathon  [author] 26 Jul @ 8:50am 
@Tairanos
Apologies for missing this - yes, that is normal. None of my mods have in-game settings, nor do I have any plans on making any. Everything I make is as exposed to XML - or gets worked on to try and make it exposed to XML. Making xml tweaks/patches is much easier than making solid, performant, stable mod settings.

@Rex705
That pertains to Synstructs more than it does ABF, but the answer should have come with the letter that appears when you build the synstruct - it contains comprehensive information about the next steps. In short, you need an artificer do a surgery operation to format them. Again, the letter should do a much better job of explaining than I can do in a steam comment.
Rex705 26 Jul @ 8:00am 
I built a Simpleton but now he just lays there saying disabled and endlessly throwing the colonist needs rescue alert but i can't do anything with him. I don't get it.
Tairanos 22 Jul @ 3:56pm 
I can't find ABF or any of your mods on the Mod Options or XML extentions in-game, is it normal or am i having a bug? If normal, do you plan on adding options for altering mod parameters in the future?