Portal 2

Portal 2

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Foursight #8
   
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7 Jul, 2024 @ 4:17pm
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Foursight #8

In 1 collection by Mikeastro
Foursight
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Description
You can find the previous part here.

Welcome to Foursight.

This collection of co-op puzzles focuses almost exclusively on pure co-op portal management. Generally, they all follow the same rules as for the layout. You and your partner will have to navigate an increasingly long string of islands, each containing a single portal surface, from which you can only see your closest neighbour. Ultimately, it will be your goal to have both players and their portals in very precise and increasingly complex positions, in order to reach the exit. Are you up to the task?

I made these puzzles with computer assistance. Interested to find out how this worked?
Please feel free to watch this video to learn all about it!

More puzzles will be released at a pace of about once per week, but the schedule is not strict. Ultimately, this will be a 9-part series. Difficulty is not necessarily ascending - the number of islands, however, is. Considering my inexperience with co-op, I will refrain from assigning numerical values to the difficulty.
This time we step up our game to 7 islands. Can you handle it? :]

Difficulty: Medium.

The console commands +remote_view and sv_player_collide_with_laser 0 might enhance the experience. If you want to learn how to play co-op maps by yourself, please consult this guide.

Huge thanks to Narkodes for playtesting and helpful advice.
Of course I won't copystrike you for the music if you record your run :p
In other news: My puzzle game Sokoban: The RPG has been released on steam! Please consider checking it out!

Blind run by Eric Northman
3 Comments
X1BF52 15 Jul @ 9:13pm 
@mentallentil why did i see this comment everywhere?
mentallentil 23 Jun @ 10:12pm 
It's been nearly a year since my coop partner and I gave up on this after hours of mind-numbing portal shots. I finally came back to it today (solo this time) and took at most 20 minutes; really wish I could remember why it used to be so hard...
Eric Northman 8 Jul, 2024 @ 11:58am