RimWorld

RimWorld

103 ratings
Cooler Psycasts
   
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Mod, 1.5
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2.592 MB
9 Jul, 2024 @ 7:24am
6 Jun @ 8:50am
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Cooler Psycasts

Description
34 cool psycasts to spice up your game, trying to stick to the mind-magic/teleportation theme of vanilla, level 10 psycasters, and Empire retaliation!
Three psycasts only appear if you have Vanilla Expanded Framework enabled. One requires Vanilla Races Expanded - Archons, one requires Ideology, one requires Anomaly.

Not compatible with Vanilla Psycasts Expanded, but hopefully doesn't overlap with other psycast mods. If it does, use Cherry Picker.

Now compatible with Choice of Psycasts, thanks to Azuraal's cooperation.

For other modders, the C# source is included and the comps are somewhat reusable, so feel free to do stuff with them as long as you credit me.

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Level 10?!


A level 6 psycaster can interact with a psychic neuroformer to transcend it. This is a process that takes time and causes neural heat as work is performed. However, when finished, you are rewarded with a transcended psylink neuroformer, which cannot be otherwise acquired.
Transcended psylink neuroformers can be used to upgrade a psycaster all the way to level 10. Note these psycasts do not have psytrainers.
Tribals can transcend with the usual ritual at the anima tree. However, this will kill the anima tree.
The Empire forbids the use of level 7 psycasts and higher. Should you use one, the Empire will become your enemy, unless the offending psycaster is implanted with a psychic silencer, an implant which halves maximum neural heat capacity.
The Empire will enforce this with their Inquisitors, powerful melee fighters that come with special anti-psycaster gear and implants.


FAQ

Q: CE?
A: Mostly yes. Duplicate, Mass Reflect, Jitterskip, Skipblade, and Skiprifle don't work, so they won't appear.


Q: I don't like this psycast and it's going to dilute the pool of good psycasts.
A: Use Choice of Psycasts or Cherry Picker.

Q: Duplicate doesn't make sense lorewise.
A: The lore primer mentions an archotech duplicating a ship for its own inscrutable purposes.


Q: X psycast is too weak/too strong.
A: Drop a comment with your reasoning and I'll take a pass at balance.


Q: Icons are ugly.
A: I'm a programmer, not an artist. Sorry. Help with art is welcome.


Q: X psycast should also affect Y modded condition.
A: Drop a comment with the mod's ID and the hediff's defName and I'll add it in.


Q: How do I get a psychic silencer?
A: Quest rewards or trading, though the Empire won't sell it to you. With VFE - Deserters, you can buy it for intel from the Deserters.


Q: Can you add a VPE version?
A: VPE uses a completely different system from vanilla, which means I'd have to rewrite all abilities. Also, these were not really designed as paths for VPE, since the abilities are fairly unrelated.


Q: I have a cool psycast idea.
A: Great, put it in the comments or DM me on Discord. I will be updating this mod whenever inspiration strikes.


Credits:
Me for the code and most graphical "assets".
The nice icon used for Mass Reflect by Psychosama.
Inquisitor Rapier graphics by Mad Catter.
70 Comments
Whisper 28 Jul @ 2:03am 
Wow these are great, and they fit the vanilla theme instead of being absurdly overpowered like the VPE mods! Looking forward to 1.6!
Jippy 15 Jul @ 6:52pm 
These are epic-looking
Paolini 14 Jul @ 9:55am 
Author already updated a few of his other mods to 1.6 so is probably still working on this one
Marty in the multyvers 14 Jul @ 12:42am 
will this mod be updated to 1.6?
Metalocif  [author] 5 Jun @ 3:16am 
Odd. I'll look into it.
You're supposed to time Mass Reflect; it casts instantly, so that makes it easier. It also highlights the projectiles it will affect and where they will be reflected.
Hattsworth 4 Jun @ 9:16pm 
Realizing now that using yayo's combat to increase projectile speed might make that a bit tricky.
Hattsworth 4 Jun @ 9:15pm 
I did get a psytrainer for Gamma Ray. It was from an empire quest offering several others (level appropriate) ones. I don't think I have any quest-reward modifying mods. Psycasts I'm using this, melee psycasts, choice of psycasts, and AI can psycast.

Also how the heck does Mass Reflect even work? Do I have to time it with the bullets?
Metalocif  [author] 30 May @ 8:56am 
Added a few psycasts, rebalanced some, and added a few QoL improvements.
Monkey Magic 14 May @ 12:18am 
I have DM'd the author, but those of you wondering why you're getting errors:

- Enslave 's Heddiff needs a mayrequire flag.
- Skip Rifle, Skip Blade , and Duplicate have been temporarily misplaced.

This should be fixed soon.
Moth 13 May @ 4:24pm 
I keep checking this page and getting FOMO because those psycasts are so much cooler and more useful than most psycasts in VPE, I really wish you'd consider porting at least a few over as a new tree