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Tail Whip - I dont think is meant to be hitting this many times, if it is, turn off block cancel on the earlier hitboxes - also could be +2 on block
Tidal Wave - should start a good bit slower (maybe first hitting frame 6)
Squish - pretty fine, should have a bit of block advantage
Overall, moves could have a little bit better hit properties and more damage + they also do need guardbreaks eventually - if you're on the discord, ping me and I can go further into detail if you need help
obviously, is wip, you're gonna add specials/supers and the rest of the anims at some point I assume - also, please remove all the burst sfx on the random moves
Grab, when you do make it custom, make sure the opponent hits the ground before you're ready (similar to cowboy or ninjas grab)
Stab - should probably be +1 on block and actually combo (it doesn't have enough hitstun), but I like the idea of pulling the opponent back on an attack
Bite - assuming this is meant to be a jab, this cannot be frame 2. Obviously its stubby, so you might want to do frame 3, but if you make it frame 3 toggle off beats grab so that it loses to grab in the same frame. Also, needs considerably more recovery (rn its actionable 6 frames faster than doing nothing and is completely safe on parry)
character in YOMI Hustle before GTA 6