Men of War: Assault Squad 2

Men of War: Assault Squad 2

35 ratings
Last Victim compatible map pack
   
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Map, Mod
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919.491 MB
9 Jul, 2024 @ 7:10pm
2 Dec, 2024 @ 1:04pm
6 Change Notes ( view )

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Last Victim compatible map pack

Description
LOAD ORDER/ORDER OF TASKS:

- 1: 00_asv5_platform_(version) <<< https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3282681270

- 2: 40k_asv5_last_victim_(version) <<< https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3282689669

- 3: map pack or addon
- 50_lv40k_compatible_mappack_(version)<<< You're Here!

- 4: https://discord.gg/FaT4pbTchg <<< join our discord if you have questions and seek previews

A map pack with maps compatible with Last Victim 40k's scripts and bot systems, not optimized mind you, and all for Assault Zones only. This pack will be updated from time to time with new maps and edits to existing ones.

These maps have been compiled and adjusted just enough so that features such as valkyrie troop drops, melee units, music and scripts of the Last Victim 40k mod and ASV platform will be applied to them, as opposed to other map packs where they don't but are still playable. Yet due to them not being made with Last Victim units in mind (they do not have the "(LV)" suffix), there may still be collision and pathfinding issues with some custom units like Tyranids or Tau battlesuits at times when using them.

But im certain that is not a deal breaker for the trade off of having more fully playable maps without missing or defective features from the Last Victim mod for the most part, even if some of them don't look like they belong in 40k at all :P (you can exercise some mental gymnastics for them and pretend that they are low level tech worlds or something).

ANY and ALL credit goes toward the respective map makers and owners, all i did was re-compile and or edit them to sate the demand for more maps.

The current maps are:

> 1v1

- Abbey - Bzura's
- Deb - R6
- Ketshell - Volta's
- Langres - Volta's
- Market - Volta's
- tramway - R6

>> 2v2

- Urban Garden -
- Iwo - SirHinkel's
- Bestland - R6
- Okinawa - SirHinkel's
- Ural Mountains - SirHinkel's
- castle -
- Snake Attack - R6
- Creek - Sirhinkel's
- SubZero - GU

>>> 3v3

- Kasserine Pass -
- Elamein -
- aun-taal - (umw40k)
- defense in the desert -
- Gazala - Ej-PH
- Soviet Valley - YellowBastard
- Ceek - SirHinkel's
- Frontera Roja - Ej-PH
- Eizas - R6
- Volga - Ej-PH
- Framework -
- Frenchtown - R6
- Tunisia - Volta's
- Homefront - GSM

>>>> 4v4

- Cuckyard -
- ST Lo - GSM
- Summer Fields - SVT4
- Wet Remix -
- Tessel - R6
- Renesse - EJ-PH
- Cat Merville - GSM Cat
- Ga'an - R6
- Hutor -
- Sainte Mere Eglise -
- Spaetburgunder - GSM
- Roadway - R6
- Tramway2 - GU

>>>>> 5v5
- Railway Station -
- Bir Hacheim - GSM Miloja's
- Breakthrough - R6
- Cauldron 2 - Ej-PH
- Country Roads -
- Dema - GSM Miloja's
- Grand Desert Town -
- Province - R6
- Sigfriend Green - R6

>>>>>> 6v6

- Desert Hills -
- June - R6
- Okinawa - SirHinkel's
- Russia - GSM
- General Winter - R6

4 Comments
gcheeseon 9 Jun @ 7:06pm 
To the guy down from me who asked why it keeps crashing, certain units in editor mode don't work for some reason and crash the game like the ig rpg or certain tau battlesuits, or 90% of the tau
Primagen 20 Feb @ 7:18pm 
Epic Maps for the mod
Big Ol Balls 27 Nov, 2024 @ 9:39am 
do you know how to get it to stop crashing when I go to start the battle?
MɨxɇđǤȺmɨnǥ 25 Nov, 2024 @ 4:44am 
Make some good real 40k based maps not the ones from the base game or other base game mod maps.