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- suburban drifts/outskirts, in spearmaster's intro area. wouldn't block anything important.
- solitary towers/chimney canopy, in the gutter/forgotten conduit. most of the rooms would have to keep their water since they have pipes inside it, but two of them don't have any pipes in water and there's a room with a pipe you definitely don't need in the water, so 3 rooms total.
- primordial underground/subterranean. it only has 4 fairly water rooms which are spread pretty far apart and don't have vital stuff in the water. one of them would need a shortcut pipe and one of them has the iconic albino leviathan, that's it.
- barren conduits/pipeyard. has tons of rooms that have water in them, but most could be frozen over with no issue.
awesome mod though! i wonder if the ice is slippery.