Victoria 3

Victoria 3

107 ratings
More Technological Variety
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10.182 MB
10 Jul, 2024 @ 1:31pm
11 Jul, 2024 @ 2:39am
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More Technological Variety

Description
More Technological Variety

Main features:
  • More administrative Production Methods: Communication decrease the bureaucracy consummed by the population in the state, while office machinery such as Typewritters and Unit Record Machines multiply the output of your government administrations while multiplying the local taxes collected
  • Added Copper & Cables for all Electrical goods such as Telephones, Radio
  • Added new Consummer Goods: Mail, International Mail, Typewritters, Lightbulbs and Bicycles
  • Separated Car Industries from Motor Industries & added more Car Production Methods
  • Added Turbines consummed by Power Plants for electrical generation

New goods:
  • Copper: Required for all Electrical Devices, used to produce Cable and goods directly
  • Cable: Required by all Electrical Devices, produced from Copper
  • Lightbulbs: Consummed by pops for their furniture needs
  • Turbines: Separated from regular engines as an additionnal good produced by the Motor Industries, allowing electrical generation to have a distinct input good
  • Mail & International Mail: Consummed by pops for their communication needs, as well as by government administrations
  • Telegraphs: Early form of the telephones, can be used by pops & government administrations
  • Typewritter & Punching card machines: Essential for modern form of administrations, typewritters are consummed by pops as well
  • Bicycles: Consummed by pop as an early form of transportations before car are available

Compatibility & Integration
  • Compatible with alt history mods which do not change the technology
  • Incompatible with mods that changes government administration, electrical industries, motor industries, power plants and the buildings touched by this modern
  • Incompatible with mods that change the pop needs related to transportation, communication, furniture and luxury furnitures
Feel free to integrate this mod inside any of your own mods, please do credit the original mod when you integrate it.
If you are interested in further developping this mod, feel free to contact me on Discord in the Vic3 mod co-op https://discord.gg/JFxS9vmaT7
58 Comments
Cu89 8 Jun @ 5:28pm 
no copper?
♔ RedVi ♔ 18 Jan @ 4:53pm 
pls update and limited resources for all "more variety" mods
Sharpless 11 Jan @ 7:07am 
I hope you will update your mods "more variety" to 1.8. I only play V3 with your mods, plz update them ! You did a great job and i thank you for that.
[Z] EMKP 10 Jan @ 5:52am 
PLEASE ADD LIMITED RESOURCES!!!!
yanc_fen 26 Dec, 2024 @ 4:00pm 
希望这个mod能尽快更新,谢谢
I hope this mod can be updated soon, thank you
Guy Fawkes 23 Oct, 2024 @ 10:28am 
I view it the sams as Betin, the mod is great but ballancing and the AI feel all a bit off in all your mods.
I hope this changes when you release your main mod combining them all together.
Thanks for your work
General Good 13 Oct, 2024 @ 9:44am 
"As an avid gamer, I immediately recognize the emblems from Anno 1800. Great choice, mate!"
Betin 21 Sep, 2024 @ 10:36am 
Also it should be spelled "typewriters"
Betin 21 Sep, 2024 @ 10:35am 
This mod *technically works*, as in, it doesn't make your game crash. And I really like the ideas in concept. The art and icons are high-quality and look like they were made by PDX, which is rare to see in a mod.

But it is also very poorly balanced in my experience. If you are playing a large country such as the USA, you have to build huge numbers of government administration buildings. In vanilla, government administration buildings mostly just use paper, so you just have to build some paper mills and you're good.

With this mod installed, you have to spend the entire game spamming insane numbers of telecommunications factories, bicycle factories, electrics factories, paper mills, post offices, all to only barely support your administration. This makes it almost impossible to stay in the green as a large/populated country.

TL;DR what would have been a great mod is largely ruined by bad balancing
camillo.colombo 12 Sep, 2024 @ 9:55am 
I LOVE this mod but for some reason there is no localization for COPPER mines, neither as a resource nor as an "arable land produce".
I tried to run the mod alone without your other 3 variety mods and it's still impossible to build copper mines even tho the building is present in the game and read as a normal mine.
please help... I really like this mod