Timberborn

Timberborn

928 ratings
Ladder
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Posted
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66.641 MB
10 Jul, 2024 @ 2:26pm
19 Jul @ 7:21am
18 Change Notes ( view )

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Ladder

Description
Ladder
This mod will allow you to build ladders. Ladders will make it so your beavers can go straight up and down without having to build a large stairwell.

Thanking
A massive shoutout to TheBloodEyes for helping the navigation fix be as optimized as can be!

How to use
You will find the ladder under the paths tab. In addition to that, ladder has an exception to the building 2 up rule, as for ladders this rule is removed and ladders can be build up infinity.

Problems?
In case you experience problems, please click THIS LINK [mod.io] to go to a page containing the most frequent issues and see if yours is included. If your issue is not there, it can be the game or something changed which makes it result in a crash. If you are savvy enough, try to look for the mods that is making the game crash. If you determine that its this mod, then please message me in the modding channel of the the Timberborn discord. Or you can leave a comment below asking for help.

IMPORTANT: Make sure to provide as much information as you can about the problem. Without more information, I cannot help you. Think about the following: What mods you have installed? What version you using? What happened before the crash? Anything the could help me reproduce and find the issue to be able to fix it. I will try to fix it as soon as possible. :D

Links
Source code: https://github.com/TobbyTheBobby/TimberbornMods
The mod is also on mod.io: https://mod.io/g/timberborn/m/ladder

Support
If you've been enjoying my mods and appreciate the effort I've put into creating them and have the means, then I'd like to invite you to support me using the donation link below. Your support will help me continue developing and maintaining these mods, as well as exploring new ideas and improvements. By making a donation, you won't get access to exclusive content or features because I believe in freely sharing my mods with the community. Instead, your contribution will be a gesture of support, allowing me to dedicate more time and resources to creating high-quality mods that enhance your gaming experience. Thank you for considering making a donation!

Donation Link [www.paypal.com]
Patreon Link [www.patreon.com]
279 Comments
raffataffattack 16 hours ago 
Thank you for fixing the bug with beavers still using ladders long after they were removed! That was a pain in the beaver!
Azaheim 19 Jul @ 7:33am 
@Smaxta. I'm not sure how I got out of it but I had the same issue as you after deleting a ladder (road not connecting on the side where the ladder was). I've built path, plateforms and terrains block all around (above, below and on the sides of) the offending tile to reset it to no avail, but after saving and reloading, the road issue went away, so it seems, my beavers no longer need to go up in this spot.
Smaxta 19 Jul @ 12:47am 
Below is the link to screenshot, showing what I mention.
Unfortunately, un-subscribe / re-subscribe mod, save / reload game doesn't help. Even after full game exit and resume, this spots are still on the same places.

https://1drv.ms/i/c/8568acff0ec9c608/ERg_9F08MZ5IsmToc1SftI4BuSOq3w2enEBymuo3cbbcag?e=fLvcaR

As you can see on picture, builders are building two roofs on double-high buildings with no additional support. Lastly on this spot was a ladder from this mod.
Smaxta 18 Jul @ 11:45am 
Lastly I have same issue described below. After deleting ladder, the path from it remain valid. So, even there no ladder anymore visually, my beavers still can jump up with the same route. Moreover it still holds that limitation for one side, where previously was ladder (blocked path), therefore new roads cannot be connected properly. And even if I build a new vanilla stairs on the same place, beavers sometimes "jump" unexpectedly, like there two different paths on one square.
Mac user (with Rosetta), experimental. Un-subscribe / Subscribe doesn't help.
Smketreez 16 Jul @ 10:18pm 
Even with unsubscribing, and then resubbing there's still a bit of weirdness happening. Ladders that were built before don't seem to actually delete till after a save and reload, had several running up and down ladders I removed. Had another that left its pathing behind? Best way I can describe it. you couldn't attach a path to where it was, and if you try you and see the 45 degree angle path indicator, like you see on stairs pop up.
Tobbert  [author] 16 Jul @ 12:38am 
Im gonna post some important points:
1. Make sure to resubscribe, this forces redownload and probably fixes issues.
2. Paths are now required under the ladder, this is because of how the new pathfinding system works. While this is a change, i will not be changing this behavior again.
3. If you dont read before you post a comment or its just so unusefull, i will remove the post. So DONT post "it doesnt work" without context, but DO post the crash error and additional information!
Thank you and happy building!
SouthernCityGamer 15 Jul @ 10:59pm 
Ladders seem to be working just fine for me, I just unsubscribed and resubscribed and they are working. I would suggest to check all your pathing and such just to make sure everything is connected though.
Lie_may 15 Jul @ 6:01pm 
以前まで梯子を設置すれば自動的に設置されていた道が、アップデートの影響で全て削除されているようです。梯子の設置場所全てを確認し、消えてしまった道を再設置することで解決出来ました。
wankel 15 Jul @ 2:21pm 
It appears that if the only path from a district center to a district crossing contains a ladder, the game cannot find the route and it reports that the crossing is not connected. Two district centers can also be connected directly via ladder. I haven't used a district crossing in years but Forsaken's metal location is on the opposite side of the huge map and I decided to try making two districts.

After reading Smitty's comment, I found that I had some extra paths at the bases of my ladders. I didn't have pathing problems, but it's strange that it allows you to draw an extra path there when it already provides its own. The rule seems to be that you must add a path on the middle or top of levels of the ladder, but shouldn't on the bottom.

Otherwise the mod has been working flawlessly for me. Thank you!
KreatorB 13 Jul @ 1:51pm 
This is the BEST thing ever and the game DEVs should consider getting your input for the game. LOVE IT , thanks