Don't Starve Together

Don't Starve Together

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11 Jul, 2024 @ 11:40pm
21 Jul, 2024 @ 7:24pm
3 Change Notes ( view )

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Description
Followers will despawn and go into caves with you


By default only Merms, Spiders, Pigs and Bunnymen will follow you but you can enable ALL FOLLOWERS to travel along, from Jimmy and Catcoons to Repaired Clockworks, and even other modded followers!

Configurable:
  • Keep followers forever.
  • Keep followers after death.
  • Keep followers after attacking them.


Also adds configurable improved behaviours and stats for Pig and Bunnymen followers:
  • Pigs and Bunnymen will mine rocks and chop trees for you.
  • Increased health, speed and damage to be closer to buffed Merm values (configurable).
  • Health regen to match Merms (regular bunnyman regen is higher, but this makes it standardized).
  • They will not fall asleep while following you, regardless of daytime or being in caves.
  • They will not intentionally move away from you so you can take better advantage of their sanity auras.




Note:
Followers taken into caves will lose their homes on the surface permanently, so even if you bring them back they won't ever despawn naturally. The homes will spawn followers normally after a while but take care to not misplace your armies.
23 Comments
Gingka Hagane 26 Apr @ 12:14pm 
Is it possible to let the followers rest somewhere because I don't want to kill them, it would be enough if they came with me when necessary :/
Maagick 27 Mar @ 12:22pm 
breaks shadow merms for wurt :/
Dirt_the_cat 9 Dec, 2024 @ 6:17pm 
It dupes tall birds when re logging
TaiFuu 4 Dec, 2024 @ 2:20am 
Merm Guard don't turn into Shadow Merm after death
DarkMan 25 Nov, 2024 @ 8:59am 
edit: while followers for life active
DarkMan 25 Nov, 2024 @ 8:59am 
why its doesn't support merm also i wish there is method to dimiss the 3 followers types after no longer need for them
Hazel 2 Nov, 2024 @ 8:10am 
pls update
Lugon  [author] 2 Oct, 2024 @ 5:55pm 
Can you try it with default settings and all other mods turned off to see it if runs? Also I'd really appreciate if you could either dm me the full server log or upload it to a pastebin and link it here.
Jester 2 Oct, 2024 @ 9:42am 
Also, no, it never really freezes, it just loads it endlessly continuing to give this loop of messages
Jester 2 Oct, 2024 @ 9:41am 
The only thing I can find are these messages in the logs for this mod:

Mod had no modservercreationmain.lua. Skipping.
Mod had no modworldgenmain.lua. Skipping.
Mod had no modworldgenmain.lua. Skipping.
Mod had no modbackendmain.lua. Skipping.
Could not load mod_config_data/modconfiguration_workshop-2786299410
Mod had no modmainpostinit.lua. Skipping.

These are happening in a loop. (Also this is an already generated world, in case that's the issue)