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Yes, I don't really see anything from the description in that mod that would conflict. The changes here are very simple, even if the other mod edited the same items.
No problem! And thanks to you for this mod, in my opinion essential. Now it makes more sense how the clothing protection works.
Thanks for the information. I have now been able to fix this for the mod, and yes, running the game on its own with just the mod and Item Tweaker API did prevent it from working correctly. Now I have fixed this and everything seems to launch just fine.
Fix for the failure to find ItemTweaker_Core.
The game has code in three folders: client, shared, and server. Shared folder executes code both for client and server. It seems that once I restructured the mod to use the shared folder, the game could not find the Item Tweaker API as it was within the "client" folder, even if it was its own mod.
Installing Better Sorting fixed the issue and allowed the game and mod to function as it contained a copy of ItemTweaker_Core in its own shared lua folder. I have now done the same, the mod now includes ItemTweaker functionality on its own.
- I was only using Item Twear API and your mod.
- Errors appear when "Reloading LUA" and in console.txt.
- I can load my save or new games, but I don't see the mod active.
- I play in a language other than English.
Of all the recommendations, for some reason, after installing Better Sorting, the error stopped appearing when doing "Reloading LUA", and in-game, it seems that your mod now works, the modified protections appear (need to be tested).
Although I still see errors in console.txt such as:
Loading: C:/Program F.../sensiblebalanceclothingprotection.lua
LuaManager$GlobalObject.require> require("ItemTweaker_Core") failed
Have you tried running your mod with only Item Tweaker API active and nothing else? I'd like to know if it's a matter of my installation/java or something general.