Garry's Mod

Garry's Mod

579 ratings
[VJ] The Raider : Tsunami NPC
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
803.278 MB
12 Jul, 2024 @ 11:03pm
29 Apr @ 5:06am
15 Change Notes ( view )

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[VJ] The Raider : Tsunami NPC

In 2 collections by Lawrence
Combat NPC Collection
45 items
LW VJ NPC Pack
16 items
Description
The "Tsunami NPC" is a heavily modified "Souls-like" NPC pack based on Resident Evil monster.
All animations and some of the models were custom-made by Hayakawa and me.

How to disable death screen and disable health bonus
You can disable it in the VJ base options - SNPC settings - raider

====================================================

Features:

MapSpawner:
Now we have a map spawner.

Diverse Attacks and Combos:
Enemies won't relent once they start attacking, they may kill you in a single combo sequence, each with multiple attacks and skills.

High Aggression:
NPCs exhibit relentless aggression, refusing to back down easily.

Supports NPC battle and has no damage limit.
Tsunami NPCs have fixed damage reduction and rescaled damage to allow other NPCs to defeat them. (You can disable their health regeneration to make them more suitable for NPC battle).

Enhanced Movement & Crafted Attack Animations:
No more are the Raider NPCs "sliding" move animations and monotonous attack animations; the Tsunami NPCs animations and attack capabilities have been improved thanks to Hayakawa’s animation work, which was integral to this pack.

Dark Souls-Inspired Combat Difficulty:
Although primarily designed for gunplay, Tsunami NPCs incorporate Souls-like combat through their animations and attack patterns.

Regenerating Health:
NPCs gradually recover health, but this feature can be disabled via the Raider menu options.

Varied Enemy Roster:
Includes numerous Resident Evil-inspired monsters and original creations, each with unique attack patterns and vulnerabilities that players must exploit.

====================================================

Content:

Dozens of Monsters: A wide variety of enemies, blending Resident Evil monsters with custom monsters, each offering unique challenges for players to overcome in battle.

Credits:

Resident Evil asset ---- Capcom

Armsy & Finger models - Endnight Games

Fallout models - Bethesda

Dead Space models - Electronic Arts

Code and particle effect -- Me

monster sounds - BloodBorne

Resident Evil 3 hunter & gamma models - Dnzl_gg
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2955778561
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2956149011

Boss & Elite Music - Jawbreaker game, Celldweller, The Witcher 3 game

Animation - Hayakawa

VJbase - DrVrej

Copyright © 2024 - 20XX by Lawrence, All rights reserved.
All trademarks belong to their respective owners.
All content not owned or claimed by Lawrence belong to their respective owners.
Nothing in these files or/and code may be reproduced, copied, adapted, merged or modified without prior written consent of the original author, Lawrence.
Doing so would be violating Valves Terms and Conditions and the Steam Workshop Rules[wiki.facepunch.com][wiki.garrysmod.com].

Please do not modify and re-upload this MOD
Popular Discussions View All (2)
6
20 Jun @ 11:42am
PINNED: How to defeat some enemies
Lawrence
1
20 Jun @ 12:19pm
PINNED: BUG Report
Lawrence
140 Comments
Doctor Han 13 Jul @ 10:47pm 
i wish these npcs werent super op, otherwise great mod
Goderack 8 Jul @ 12:12pm 
Most enemies are very identical in how they fight and how you have to deal with them and their resistances make the use of anything other than an assault rifle pointless. In fact, every single one of them is either resistant or immune to explosives and all of them are immune to fire. You'd think that infected mutant monsters would hate fire, but I guess not.

I believe that it is not a good idea to limit a player's choices in dealing with the NPCs in a SANDBOX game and these NPCs are VERY limiting. Which is quite sad, because otherwise this pack seems very cool and varied visually speaking.
no1nct 8 Jun @ 7:20pm 
Hello! Was just wondering if I could edit the dmg values in the mod for myself to make more NPC fights. Not to reupload, but to just make fights more interesting between the npcs and "survivors" i like to place down (tbh they're mostly test subjects)
MrVolvoMonkey999 27 May @ 11:52am 
dude i swear to god i just deleted the tsunami: raider but it does not work. the game over screen of the "prey has been hunted". it wont get off! can somebody help me?
Shadow 24 May @ 6:31am 
makes me wonder if there will be another raider npc pack, good shit.
soopah merryio 22 May @ 7:02am 
now that i think about it fnaf npcs made by you would be fire.
Aesthetic 7 May @ 1:38am 
Hey man, I see the listed games for music. But do you have a list or file anything that links them all? banger choices
Brandonforce 3 May @ 6:11pm 
ALSO CAN YOU UPDATE THE MONSTER BOOK FOR TSUNAMI AND THE TWO OTHER OPPRESSERS
Brandonforce 3 May @ 8:16am 
HE LAWRENCE I WANT TO THAT WITH OUT YOUR MODS I WOULDINT BE PLAYING GMOD:steamhappy:
[ALPHA_CEPH] 29 Apr @ 6:00am 
because its my dream....