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This is a quirk from just how the mod and arma function. There's a few reasons i have no intent on making a workaround specifically for this. there MIGHT be a setting combo to make it better, maybe messing with the brightness offset value?
@elpedrochicoraulalfonsotejada (had to copy paste that name)
Not currently planned but could be added to the mod yes.
played around with everything and a BW + chromatic aberration combo seemed most compatible with ace and other mods (everything uses blur) while seeming an accurate gameplay representation.
question though, im fiddling with the settings and having a real hard time with something
the loss of night vision due to NVG use seems extreme, really NVGs aren't that bright and while you will have to re-adapt a bit if you remove them its not on the same level as if you got beamed in the face with headlights, or if you entered a bright room etc, problem is with settings set to achieve a realistic adaptation time every time i flick NVGs on for a second i end up waiting 10s of minutes to get it back haha
am i missing a quirk of the settings I can take advantage of? or is this more a limitation of the mod itself?
Loading a save... like a campaign mission? Thats an interesting one ngl. Which mission from which campaign? (hopefully not one of the 2 CLDCs i dont own)
You can now turn on the HINT system without ti resetting the mod. So if somethings broken you can enable it and grab a screenshot/clip.
In previous versions this would reset the mod and usually fix the issue (DW, you can still turn the mod on and off again from in game using the addon setting just above hints. )
Fixed the glaring issues with the last version and continued off that, then:
- Switched allot of manual math out for BIs linear convert command. Also allowing automatic clamping to reduce how often we could get 'stuck' and trigger the antistick system.
- Got a better understanding of, and made better use of, the final brightness value. TLDR the effect is smoother and looks more like vanilla when it should.
- Fixed a bug where the cheat system could be circumvented by having a slightly negative cheat value with lower brightness, Then turning shadows off.
- Fixed some minor cleanup issues when changing settings.
- Edited and added some cases in the large loop, helping us adjust at mission start, AND avoid getting stuck so we dont gotta unstick as often.
- Antistick is smoother.