RimWorld

RimWorld

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LWM's Fuel Filter (Continued)
   
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Mod, 1.5, 1.6
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97.461 KB
13 Jul, 2024 @ 9:19am
9 Jul @ 7:31am
5 Change Notes ( view )

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LWM's Fuel Filter (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
511 items
Description
Original mod by Little White Mouse
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2461634904
https://github.com/lilwhitemouse/RimWorld-LWM.FuelFilter/
If the original author requests it, I will remove this update.

--

Added copy/paste functionality for the filter.

--

Original mod notes (1.4):

LWM's Fuel Filter

LWM's Fuel Filter allows you to choose which possible fuels will actually get used when refueling.

"Hey, what do you have there in your arms?"

"A big pile of Thrumbone - it's a super expensive bone from a neat mod!"

"Really expensive, eh?"

"Yeah! Hard to get - we barely have any and it's great stuff - you can use it like wood!"

"I notice you're walking towards the Blast Furnace. Where are you taking it?"

"Oh, I'm going to burn it all as fuel."

"Don't we have a lot of really cheap wood?"

"Yeah, but this was closer!"

"..."

As a bonus, I patch anything that burns "WoodLog" (that is, wood) to burn "Woody" things (only helps if you have mods that add woody things, such as Lulu's bone mod, or some of the expanded biome mods...but unless you have a mod like that, you probably don't need this anyway!) So the Blast Furnace from Project RimFactory can burn the sequoia wood from expanded biomes. If a similar patch is needed for metals, I can do that too.

Enjoy, --LWM
21 Comments
moo 13 hours ago 
Hi. As expected, this is breaking DBH passive coolers refuelling with water
moo 9 Jul @ 9:07am 
Did this mod get patched for DBH yet? No notes...
Luneyl 8 Mar @ 6:40am 
This doesn't place Coal/Charcoal from Expanded Materials - Metals to the fuel filter of any wood powered ARC from Vanilla Quests Expanded - The Generator
TeH_Dav 22 Feb @ 9:27am 
So I'm getting a yellow warning from this mod:
LWM.FuelFilter: Could not find any allowed fuels for PassiveCooler4034638; this is probably a mistake on someone's part (maybe not mine)

Since I have Dub's Bad Hygiene's setting to make passive coolers use water from that mod, which removes the fuel need/option from the base game passive cooler, that's likely the cause.
Zaljerem  [author] 20 Feb @ 10:05am 
I'm in touch with the 1.5 Medieval Overhaul author, we should have full compatibility between the two restored soon (currently shows multiple fuel tabs, as MO has its own fuel filter).
Zaljerem  [author] 18 Feb @ 1:41pm 
Updated: Copy/paste functionality. Enjoy!
TeH_Dav 18 Feb @ 3:44am 
Would it be possible to request a feature;
A "copy" feature similar to storage that allows you to copy your fuel filter settings between fuelable items. Maybe even something that allows said items to be linked like storage to create fuel groups.

As someone who mostly plays in tribal playthroughs, torches are essential - but also terrible. Manually setting every torch to only except certain things the first time I notice a pawn using a very rare/valuable resource to rekindle a torch is a massive headache, as sometimes I have dozens of torches. Being able to copy settings, mass-select my torches, then paste the settings, would be an absolute godsend.
Rat 6 Feb @ 7:30pm 
only partially works with VQE: The Generator :(
stops accepting coal once you hit wood powered
Zaljerem  [author] 29 Jan @ 6:18am 
Thanks for the report, my apologies, I left my logging active. Just pushed an update.
Aquiles 29 Jan @ 3:57am 
Hello, @Zaljerem. Thank you for reviving this mod. Could you please remove the message spam in the log? They are only white messages, but I have more than 50 and it is makes difficult to track real errors.