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I was on holiday and noticed it myself, but i assumed it was fixed when i got back
I guess not
I might bring it up with Swain if I have the issue as well
1. Although it may sound weird, C&O is meant to be a vanilla friendly mod from a system's perspective. We don't use any file that alters the game's system by any means(like custom missions), and most of the features actually come from M:PN itself. I believe the error you have is due to using other mods that alters mission, or have custom weapons...etc.
If you could share the mods you use in the bug report section, I'll gladly help.
2. C&O doesn't have any custom hirelings. So if you have problems with hirelings, it's definitely from an outer mod.
Any of the textures and models here because of NeoX's help.
At least 1/3 of the coding is done by Pykar (with tons of tests and advice)
Infernalthing did all the sound editing and adding, as well as giving the proper balancing ideas.
Bagmetti's animations are in-fact the foundations of a lot of these origins(especially the recent Standby origin).
And there are some good people who volunteered to help without question from the modding community. So I'd prefer calling C&O a team project than just mine.