Left 4 Dead 2

Left 4 Dead 2

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Neon Prime 2069 [v1.5]
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Game Content: Campaigns
Game Modes: Co-op, Versus
Tiedostokoko
Julkaistu
Päivitetty
321.440 MB
13.7.2024 klo 14.46
16.4. klo 11.07
12 muutosilmoitusta ( näytä )

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Neon Prime 2069 [v1.5]

Kuvaus
Welcome to Neon Prime 2069, a co-op campaign set in the cyber world
This is my 4th campaign, first one to be made from scratch, and I hate every minute of it. There is 4 maps, all have similar setting/visual, nothing that could cause epilepsy.
Features including some of the concept I really wanted to do, first would be the cyperpunk/retrowave aesthetics, very colorful, very eye hurting. 2nd one being an 'easier' type of scavenge event where you dont have to carry gas can around, and instead collecting coins to 'buy' the gas.
3rd is a custom gauntlet event that allows player to be rescued during the finale run, as there are lot of instakill spots.
(That should be enough yapping for the description)

Optional Music pack
Optional install for wether you want to avoid copyright music or just dont want loud music blasting in the game.


Stats:
Difficulty rating: MID
Average COOP playtime: 42 minutes (no restart).
Has basic support for Versus (ladders and script), but untested. Please report any bug you find

Map name in the console:
neon_prime_01
neon_prime_02
neon_prime_02b
neon_prime_03

Map 1: Metro 2069

The survivors arrive at the trainstation, making their way into The Grid.

Map 2: Cyber Oasis

Scavenge event. Collect coins and fill up gasoline for the escape vehicle. Fall damage are turned off in this map.

Map 2B: The Grid

A small city tour and a hold out event before reaching the saferoom.

Map 3: Outrun

Gauntlet finale: Make your way toward the tower where the escape vehicle is waiting. Watch out for dangerous water.

Patch 1.5:
Fixed missing rain ambience sound
Map 1:
- Fixed rescue closet #2 not working (door was locked)
- Improved lighting
Map 2b:
- Fixed a gap allowing player to skip the event before saferoom
Map 3:
- Rotated rescue closet in the finale arena so player dont get stuck
- Moved first tank spawn back to behind player instead of in front

Credit:

SteelSeries - Some base materials
Mr. Who - Skybox texture
BetelgeuseMan - Car model
Tribes Vengeance - Barrel model
Dead-Walker - Palm tree model
Various artists - Music
Henrietta - Lab rat
7EMPEST - Mapping, materials/textures, scripts, SFX, VFX

man why tf is this 300 mb
Suositut keskustelut Näytä kaikki (1)
55
6.6. klo 3.19
REPORT ERRORS AND BUGS HERE
Ænima²
268 kommenttia
Zen 28.7. klo 13.06 
Loseonthefi 21.7. klo 9.34 
This map is good guys but just some barrel or the explosion could be make you guys ego xD. Anyways this map kinda fun too.
Ænima²  [tekijä] 21.7. klo 5.39 
shoot all the explosive barrel you see and dont walk near them
mr_e_scor 21.7. klo 5.36 
So how do avoid the damage spots?
Ænima²  [tekijä] 20.7. klo 23.02 
It is a troll map
mr_e_scor 20.7. klo 20.35 
Me and the bots keep randomly taking damage or dying, is this a troll map or?
Mercy 28.6. klo 23.54 
傻逼图,玩着玩着就被炸死了,作者上辈子是不是煤气罐
Ænima²  [tekijä] 28.6. klo 16.45 
FBI HAH My parents would think otherwise
FBI 28.6. klo 12.27 
one of the best maps i've played, you are a masterpiece.
Ænima²  [tekijä] 28.6. klo 3.02 
yeh