Left 4 Dead 2

Left 4 Dead 2

Neon Prime 2069 [v1.5]
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Update: 16 Apr @ 11:07am

Update: 16 Apr @ 6:56am

Patch 1.5:
Fixed missing rain ambience sound
Map 1:
- Fixed rescue closet #2 not working (door was locked)
- Improved lighting
Map 2b:
- Fixed a gap allowing player to skip the event before saferoom
Map 3:
- Rotated rescue closet in the finale arena so player dont get stuck
- Moved first tank spawn back to behind player instead of in front

Update: 10 Apr @ 3:23am

Patch 1.4:
Custom music are now completely seperated in the optional addon
Map 2:
- Added a ductape fix for infinite gascan burning
Map 3:
- Fixed an infected ladder climable by survivor

Update: 4 Sep, 2024 @ 6:57pm

Updated mission file's versus score

Update: 26 Aug, 2024 @ 2:00pm

Update: 25 Jul, 2024 @ 6:43am

Patch 1.3:
- Added custom ambient
- Added a fix for flickering skybox issue

Map 1:
- Changed a few railing in the bridge area
- Adjusted fog color

Map 2:
- Fixed a few dislocated brushes

Map 2B:
- Added some more detailing
- Added more tank props in the hold out area

Map 3:
- Fixed a nav fail on the wall at the starting area
- Centered Moona
- Added clip brushes for the car
- Adjusted final arena's booster's angle to prevent exploits


Update: 18 Jul, 2024 @ 5:58pm

Patch 1.2:
- Remade map 2, hopefully will fix the crashes. It also had issue of being too spacious and the saferoom location is unclear, so this version should clear those problems.
- Added map 2B (Was cut due to the layout being too claustrophobic)

Map 1:
- Some small fixes I forgot to note
- Added some 'secret' weapon spawn

Map 2:
- Remade

Map 2B:
- Added

Map 3:
- Adjusted sun position
- Fixed the finale event skip
- Added some more infected ladder
- Added clip brushes to the arena's door

Update: 14 Jul, 2024 @ 7:07pm

Update: 14 Jul, 2024 @ 7:03pm

Added missing fire material

Update: 14 Jul, 2024 @ 9:00am

Patch 1.1:
- Various material fixes and cleanups
- Reduced big barrel damage from 100 to 80, radius from 480 to 420

Map 1:
- Fixed bridge horde siren sound not playing
- Several nav mesh fixes (mostly splitting up big meshes and some corridor that bot struggles to pass thru)

Map 2:
- Fixed bot unable to complete the scavenge event
- Fixes some shit nav area around the gas deposit
- Reduced skybox size, hopefully will reduce crashes

Map 3:
- Reworked finale: tank will now always spawns behind the survivor (run for the hill)
- Adjusted escape vehicle view cam