Half-Life 2: VR Mod

Half-Life 2: VR Mod

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The Antagonist's Story: Anticitizen One VR
   
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16.443 MB
13 Jul, 2024 @ 6:48pm
31 Aug, 2024 @ 6:47pm
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The Antagonist's Story: Anticitizen One VR

In 1 collection by PlanetAlexanderProjects
The Antagonist's Story VR Collection
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Description
Nova Prospekt is at its knees. The combine have fled to City 17 to resume oppression orders on a larger scale. As a member of the Metropolice, you must join the effort in the cold war.

This story takes place in the eyes of a metropolice during the City 17 rebellion. It looks at the other side of the chapter "Anticitizen One".

-Discover City 17 from various locations through the eyes of the enemy
-Lead a CP companion through the city
-Earn badges from performing your duties. CAUTION: Sharp edges.
-Experience the world through a story, not just through shooting

Please leave any comments of feedback - this is what helps me become a better map maker.

The prequel, The Antagonist's Story: Nova Prospekt VR, can be found here!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2918991175

! ! ! ! !

NOTE: If during the beginning when the shooting starts you don't get given a pistol, it has likely spawned at your feet and you will need to pick it up (this is due to how items are given to the player in VR). If you can not find one, there is a pistol on the shelf on the wall opposite the window.


If you are interested in my projects, check out my site for cosplay and props: planetalexanderprojects.com
9 Comments
PlanetAlexanderProjects  [author] 31 Aug, 2024 @ 6:51pm 
I did a test this morning - I did get the shiny surfaces (which I think whatever the cause was of that, the stuttering was also a symptom). I've re-uploaded the map and hopefully that fixes that issue.

I didn't have any problems with the AI though. If it's still an issue, try navigating to the "steamapps\common\Half-Life 2 VR\hlvr\maps\graphs" folder and delete "antagoniststory_anticitizenone.ain". This should force the game to re-generate the AI Node Graph when the map is next launched.
λrokh 31 Aug, 2024 @ 12:47pm 
Nope, it's like seen in the recording, your maps and the epic quest of AJ.
But I think those can't interfere.
PlanetAlexanderProjects  [author] 31 Aug, 2024 @ 6:46am 
Thanks for the demonstration video. The hyper shiny surfaces look like a cubemap issue. I'll have a look into it tomorrow. Do you have any other mods enabled?
λrokh 31 Aug, 2024 @ 5:48am 
Hi I tried to play but had some issues. It showed AI Disabled all the time and no NPC moved around. I was stuck in the first room. Also there were a lot of judders, especially when I looked at specific props. I made an unlisted feedback video here: https://youtu.be/hNeXHjku-wI
PlanetAlexanderProjects  [author] 5 Aug, 2024 @ 11:03pm 
Ah, gotcha! It's been a while since I've played the first one, and I haven't played the second yet. But looking at it briefly, there seems to be a number of new gameplay mechanics which this map wouldn't incorporate, so it wouldn't be living up to its potential in that new environment. Thanks for the suggestion, but I think it's best staying with the Half Life/Garry's Mod workshops ;)
PancakeKING 5 Aug, 2024 @ 6:41pm 
EZ2 is Entropy Zero 2
PlanetAlexanderProjects  [author] 27 Jul, 2024 @ 2:44pm 
What is EZ2?
Azo 26 Jul, 2024 @ 9:56pm 
you should port this map to the ez2 workshop