Rivals of Aether

Rivals of Aether

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SSL GD Cube [JAM BUILD]
   
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1.179 MB
14 Jul, 2024 @ 11:30pm
15 Jul, 2024 @ 9:56pm
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SSL GD Cube [JAM BUILD]

Description
[WARNING: This is the JAM BUILD, as I'm concerned is overtuned, The one receiving updates is this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3291365431]

The cube from Geometry Dash joins the SSL's Brawl at high speed (This character is for the SSL Contest).

It's a speed demon/settup character that needs you to play (and create) carefully at high action and range.

Gimmic: Editor.

Neutral attack allows you place blocks and a spike wherever you like in 4 directions, once placed, it takes time to place another one after it dissappears, so think carefully and make combos like no other.

Your double jump also is helpful, it creates an orb/ring where you can jump in multiple times, and hits opponents, you can hold up when double jumping to change the orb/ring to a stronger one, but of one use, you can use them in mid-air attacks.

Attacks:
FTILT: You charge to release into a dash in Ball form, the longer you charge, the stronger it becomes! (It's jump cancelable)
DTILT: Dual mode where you attack with a sword in both directions, but be carefull, they still act as one entity.
UTILT: Robot mode, jump higher than usual, it's cancelable with attacks and jump!

FAIR: Swing a block down to up, the late hit pushes enemies upwards.
BAIR: Swing your sword, hitting infront is weak, but best friend of hitfalls!
DAIR: Place some spikes below you, hold the attack button to hold the attack.
UAIR: Use your ship and reach the sky, hold the attack button to rise up, be careful, after a while it explodes! (You can force the explosion with JUMP)

Tips:
- Don't be scared of changing the orb/ring of place all the time, but remember it can hit opponents if you jump into it (Ground or air, it doesn't matter), a glow in the orb will appear if you're close enough to activate.
- The big orb/ring changes your jump heigh by a lot, if you're in recovery problems, try create the orb, and jump into it!
- The spikes go into a cycle of active and unactive, look at the timing to become a perfect combo extension.
- Neutral attack always priorizes the blocks, so think wisely where place the blocks to use the spikes!
- DOWN + TAUNT =)