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learn how to align textures properly, hammer++ lets you do that with alt+rmb if i remember correctly, because of misalignment transition between brushes on the bunker is very jarring
so is transition between world and skybox, env_fog_controller and sky_camera fog setting should match, and access to map border could be limited with a player clip
only thing i can say negativity is to maybe have the skybox be blended in a bit better, using some sort of barrier like a fence to make it more natural
but can i know what type of grass did you use not the floor (like the plants around the map not the skybox) because i see errors in the grass :c
but the rest of the map is so good!