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If the opponent uses a move that's too fast, you're screwed, if it's too slow, you're screwed, and if he doesn't attack at all, you're screwed anyway. So right now it's a "very high risk - low reward" move.
To put it into perspective cowboy's Impale deals 300 damage >:3. 150 is the kind of damage you see on moves that are very easy to land, but Catch is everything but easy to land.