Total War: WARHAMMER III

Total War: WARHAMMER III

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Provincial Tiers - Skaven Occupation Mechanic
   
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179.929 KB
16 Jul, 2024 @ 2:42am
24 Jun @ 8:20am
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Provincial Tiers - Skaven Occupation Mechanic

In 1 collection by RagnaroK
RagnaroKs Collective Mod Compendium
57 items
Description
Greetings fellow mod enjoyers!

I grant to thee - A construction tier mod for your collection.

Ingame screenshots shows examples of some of the different occupation options.

This mod is based on the Skaven occupation option of upgrading the provincial tiers of a newly acquired settlement via certain factions unique resources.

What The Mod Does
  • Provincial buildings can be upgraded upon occupation via faction unique resources.
  • Applies the Empire prestige resource to Elspeth, Gelt, Volkmar & Wulfhart.

Considerations
  • Why revert the prestige resource upon the 4 Empire LL's? Initially I used Schematics & Arcane Essays for Elspeth & Gelt, but those resources would duplicate onto other Empire factions and Volkmar & Wulfhart had nothing.

  • Would you add faction X & Y? Currently factions with unique resources are all added in.

  • Can we balance the cost of faction X & Y? I am open to balance suggestions, lets talk about it.

Factions, Unique Resource & Tier Costs

Bretonnia - Chivalry:
  • Tier II - 200.
  • Tier III - 300.
  • Tier IV - 400.
  • Tier V - 500.

Beastmen - Dread:
  • Tier II - 200.
  • Tier III - 300.
  • Tier IV - 400.
  • Tier V - 500.

Chaos - Souls:
  • Tier II - 1000.
  • Tier III - 2000.
  • Tier IV - 3000.
  • Tier V - 4000.

Vampire Coast - Infamy:
  • Tier II - 200.
  • Tier III - 300.
  • Tier IV - 400.
  • Tier V - 500.

Dark Elves - Slaves:
  • Tier II - 1000.
  • Tier III - 2000.
  • Tier IV - 3000.
  • Tier V - 4000.

Dwarfs - Oathgold:
  • Tier II - 200.
  • Tier III - 300.
  • Tier IV - 400.
  • Tier V - 500.

Empire - Prestige:
  • Tier II - 1500.
  • Tier III - 3000.
  • Tier IV - 4500.
  • Tier V - 6000.

Greenskins - Scrap:
  • Tier II - 200.
  • Tier III - 300.
  • Tier IV - 400.
  • Tier V - 500.

Lizardmen - Old Ones Favour:
  • Tier II - 200.
  • Tier III - 300.
  • Tier IV - 400.
  • Tier V - 500.

Khorne - Skulls:
  • Tier II - 1500.
  • Tier III - 3000.
  • Tier IV - 4500.
  • Tier V - 6000.

Kislev - Devotion:
  • Tier II - 50.
  • Tier III - 100.
  • Tier IV - 150.
  • Tier V - 200.

Nurgle - Infections:
  • Tier II - 1500.
  • Tier III - 3000.
  • Tier IV - 4500.
  • Tier V - 6000.

Slaneesh - Devotees:
  • Tier II - 1000.
  • Tier III - 2000.
  • Tier IV - 3000.
  • Tier V - 4000.

Tomb Kings - Canopic Jars:
  • Tier II - 200.
  • Tier III - 300.
  • Tier IV - 400.
  • Tier V - 500.

Tzeentch - Grimoires:
  • Tier II - 200.
  • Tier III - 300.
  • Tier IV - 400.
  • Tier V - 500.

Vampire Counts - Blood Kisses:
  • Tier II - 2.
  • Tier III - 3.
  • Tier IV - 4.
  • Tier V - 5.

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
34 Comments
RagnaroK  [author] 7 Dec, 2024 @ 4:51am 
Lizardmen can now use Old Ones' favour to upgrade settlements.

Lizardmen factions who are not Nakai, are able to slowly accumulate Old Ones' favour via commandments and temple buildings. :darkangel:
Rustic "Kalessin" Citrus 9 Nov, 2024 @ 2:38pm 
AHh , yes! Favour of the old ones works too i guess :P Thank you for all your work!
RagnaroK  [author] 9 Nov, 2024 @ 4:10am 
I managed to implement the old ones favour to lizardmen in my forgeageddon mod, so I was planning on adding that here tonight and use that for lizardmen to upgrade.

I also hope to use this method for helfs to use influence and ogres food, but those mechanics works in mysterious ways, so will have to see. :skullz:
Rustic "Kalessin" Citrus 8 Nov, 2024 @ 9:16pm 
I realize that there is no support for Lizardmen! Would be able this feature to them, using either gold and/or their unique resource Sacrifices support?

I hate having to throw another mod in that covers the lizardmen, as it sorta jumbles up your work too q.q

Thank you for any consideration <3
RagnaroK  [author] 29 Oct, 2024 @ 1:43pm 
Ah thats great to hear, happy gaming! :pitiless:
Rustic "Kalessin" Citrus 29 Oct, 2024 @ 12:58pm 
It seems to be working much better now, especially with other mods! Thank you again for your work <3
RagnaroK  [author] 29 Oct, 2024 @ 9:19am 
Would love to, but CA made influence as something different than all the 'resources' you see here, however, as of this week I figured out a way to simulate problematic resources like this, which I hope to implement here for Helfs, Welfs and Lizards, once I wrap up all the stuff I plan to release this week.

So more to come, somewhat soonish. :ranald:
UltraStrategyMan 29 Oct, 2024 @ 9:09am 
I think influence as unique resource for HE could work for occupation
RagnaroK  [author] 29 Oct, 2024 @ 6:23am 
They do affect the same, but no issues on my end running both with resourceful being above this.

However I just changed the table names in this one, so that they will supercede the same tables of Resourceful, since they somewhat does the same, hopefully that will fix the issue for you fellas.

Should it not work, it will be a few days, as I have been working the past few weeks on a big update for Resourceful/armourygeddon/forgeageddon, that I hope to roll out this thursday or friday if I can muster enoguh spare time to wrap it up. :ranald:
Rustic "Kalessin" Citrus 28 Oct, 2024 @ 10:29pm 
Alas i seem to be having the same trouble as seraphim... :(

But i'm able to get it sorta working using a different mod: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3148520931

Just in=case it provides any help! Thank you very much for all the great mods, and your effort <3 :WH3_clasp: