RimWorld

RimWorld

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Hidden Enemy Bio (Continued)
   
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Mod, 1.4, 1.5
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16 Jul, 2024 @ 12:19pm
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Hidden Enemy Bio (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of cjgunnars mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3036781401

- Included some more information in the tooltips for hidden attributes
- Added the Chinese translation by BUyue and the Russian translation by Osetrokarasek



[dsc.gg]
[github.com]


Hides the Bio of enemies and prisoners until their resistance is low enough.

Description
Every wonder how your colonists know the complete backstory, skills, and passions of the random raiders who attack them? Now they don't!

Decisions about what downed enemies to capture and who to release are much harder now, as you must learn about your prisoners over time.

Hidden Enemy Bio hides parts of the bio tab depending on the resistance of the character. Unwaveringly loyal pawns will never speak a word about themselves to you, but others will slowly reveal their character as their resistance decreases.

All values are configurable in the settings. By default, prisoners will:

  • Reveal skills they are passionate about at resistance 18
  • Reveal their backstory (childhood and adulthood) at resistance 18
  • Reveal traits at resistance 15
  • Reveal all skills at resistance 10

Since resistance decreases is dependent on prisoner mood, you'll want to keep good care of your prisoners if you want them to open up to you.

Only enemies and prisoners have their bio hidden. Friendly characters, slaves, and colonists are untouched.

Traits modified by genes are always shown.

Compatibility
This mod obviously overrides some aspects of the Bio tab, so mods that do the same may be incompatible.

This mod doesn't touch your save, so it should be safe to add or remove at any point. (but make a backup just in case! it's good practice)

For RimHUD users: this mod doesn't touch the RimHUD display, so that obviously gives away some information. Go into the RimHUD settings, find the elements with the skills, and uncheck the boxes for non player controlled characters.

Compatible with 1-2-3 Personalities, though the "extra space" setting in 1-2-3 might need adjusting
Compatible with Vanilla Skills Expanded, expertise revealed when resistance below "vanilla bio" threshold

These mods accomplish a similar goal, and are probably incompatible.
  • Stranger Danger: uses prisoner Guilt/Innocent to hide traits, backstories, skills.
  • Well Met: Hides traits for characters (configurable colonists or prisoners), reveals them over time based on their rarity

Translations (feel free to put in the comments and I'll add it here):
Now included in the mod

Known Issues
Upon opening a Bio with hidden information, some of the skill labels might display weird. If you open and close the bio, select other characters and switch back it will fix itself.

The aim/scope of this mod isn't to completely hide the information, for example if an enemy has the "Sanguine" trait, you will still see the mood increase.

Feedback
This is my first mod. Feedback and suggestions are welcome.

Inspired by the personality revealing in 1-2-3 Personalities.

Please include a log, possible conflicting mods, and a brief description of what you were doing if you have any errors or I can't help you.

This mod is released under a MIT License. Permission is granted to modify, reupload, fork, etc.

Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc. All rights reserved by Ludeon. This content/mod is not official and is not endorsed by Ludeon.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods
19 Comments
Comrade_Atticus 14 hours ago 
Does this still work with 1.6? Very important mod for realism
Nishe 18 May @ 7:59am 
Hey, would it be possible for you to make it so pawns for sale from slave caravans/ships would show their stats? Would definitely make sense that a slave trader would be able to tell you a few things about their "cargo"
Paprikahörnchen 27 Mar @ 11:21pm 
Hm, okay.
So I can't really use RimHud with this mod then I think. :( I mean. Of course I can but.. I still just have to capture them and instantly see the stats, you know?
Mlie  [author] 27 Mar @ 4:09pm 
@Paprikahörnchen Prisoners are part of the colony, they are not defined as non-player
Paprikahörnchen 27 Mar @ 3:56pm 
Hey, if I disable skills showing for non players, my RimHud still shows that info for my prisoners. Do you know about that?
Arthur GC 20 Mar @ 11:37pm 
May I ask you to add an option to also hide the bio if the Pawn is a wild man (faction == null)? Thanks!
Cywil 8 Mar @ 10:30am 
was it indended for slaves of slave traders have hidden bio too?
vin 16 Dec, 2024 @ 6:08pm 
@Flamangos
"Do you know a mod I can use with this that does?"

You can use RimHUD and disable those bars.
Mlie  [author] 8 Sep, 2024 @ 6:43am 
@kyrambox Please see the Reporting Issues section described above
Mlie  [author] 7 Aug, 2024 @ 9:57pm 
@Flamangos Nothing I know of