Left 4 Dead 2

Left 4 Dead 2

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RTX 20 Series Founders Edition (Medkit)(Forked)(Unlisted)
   
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Game Content: Items, Models, Textures
Items: Medkit
File Size
Posted
8.016 MB
17 Jul, 2024 @ 1:55pm
1 Change Note ( view )

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RTX 20 Series Founders Edition (Medkit)(Forked)(Unlisted)

Description
Early access, not listed in Workshop.

The link to the original add-on (in anticipation of the publisher's merge of the changes): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2912441706

Major changes
* Reworked the front, shell and back textures, where the back texture was significantly improved by manually rebuilding a high-poly model and baking the normal map based on the model;
* Separated the GeForce, RTX, NVIDIA logo and author's signature, now they are not part of other textures (helps improve texture quality and compress texture size in some cases);
* Reworked the golden fingers, now they are three-dimensional;
* Cut and deleted invisible faces, and also merged related vertices to reduce the number of triangles and vertices;
* Made the fan frame look more rounded by subdividing its faces;
* Added campaign-based reflection effects to most visible textures (including the fans, but not the heat sink) (may not work properly on some third-party campaigns because the necessary entities are missing from the map to make it work).

Other parameters:

* Vertex count increased from 3504 to 4228;
* Triangle count increased from 5616 to 6889;
* File size increased from 2.53 MB to 7.64 MB.
The modest increase in model complexity is necessary to improve model quality.

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我在翻新别的mod的时候无意间发现这个模型的纹理质量好像不太好,所以我花了点时间(指大概二十个小时)反编译并更新了一下这个 add-on 的纹理;

本来一开始是只打算给纹理添加反光效果的,不过因为看了一眼模型内部那些混乱和重叠的面之后我的强迫症犯了,就顺手花了三个小时把不必要的面优化了一下;本着送佛送到西的心态又花了大概十多个小时提高了一下纹理的质量(因为我头一次做这种事情所以花的时间比较长);再花了几个小时在游戏里调整反光效果(游戏内的纹理看起来跟预渲染的纹理不同,所以还需要根据游戏内的纹理进行调整)。

做完之后感觉自己要吐了,属实是又菜又爱玩。