Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
what do you specifically mean by change them respectively? is it:
1)<tag Name="Mods" Value="MAFT_RackMods"/>
2)<tag Name="MAFT_RackMods" Value="rackmods"/>
3)<tag Name="MAFT_RackMods" Value="MAFT_RackMods"/>
4)something even more abstract
for any future code edits you do i recommend giving line numbers to delete, followed by the exact code that should be pasted to replace the deleted lines so you don't run into problems from ambiguous language like this. or maybe copy chatgpt's instruction formatting, it seems to be pretty foolproof as well imo.
1. Go to the steam folder for this workshop mod. It should be something like [Steam root folder]\steamapps\workshop\content\333640\3291997015. Consult this page if you don't find the appropriate folder https://wiki.cavesofqud.com/wiki/File_locations
2. Open the file ObjectBlueprints.xml with any text editor. I used Atom personally.
3. Look for the lines <tag Name="Mods" Value="rackmods"/> and ..."cathedramods"..., change them respectively to "MAFT_RackMods" and "MAFT_CathedraMods". This will fix the cybernetics.
4. Open the file Mods.xml. There will a line ...Tables=".....,MAFT_HelpingHands". Append ",CommonMods" to the end. This will fix the equipment problem. WARNING: will make any item eligible for the mod.
4. Run Qud, re-enable the mod, and reload.