Space Engineers

Space Engineers

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Type: Mod
Mod category: Other
Tags: NoScripts
File Size
Posted
Updated
241.718 KB
18 Jul, 2024 @ 12:59pm
15 Jan @ 2:16pm
2 Change Notes ( view )

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EconomyFactionsNamesHaveType

Description
This mod adds a letter to the end of the Faction names for trading NPCs. This way just by knowing the name (before even discovering them) you can tell what they sell/trade.

This will only work on a fresh world as the faction names are generated at start.

This also works with my extended beacon range for trade stations, so you can spot them much easier.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3292045974

B is builder that sells ships and buys comps.
M is a Miner that buys and sells ore.
T is a Trader that sells comps/ammo and buys some ingots.


Builder get slightly more Hauling contracts.
Miner gets slightly more Acquisition contracts.
Trader gets slightly more Search contracts.

Builder doesn't sell hydro/oxygen, others do.
3 Comments
KevMeUp  [author] 15 Jan @ 2:17pm 
I've updated the mod for Contact.
KevMeUp  [author] 13 Nov, 2024 @ 2:42pm 
@Death-Seven yeah, I was guessing this was the case. They use the same factions for trade stations as the other new buildings. So you may need to manage your rep. My other beacon range mod only adjusts the trade stations and actually names the beacon "Trade Station" so its a little clearer.
Death-Seven 6 Nov, 2024 @ 4:47am 
heads up i had a Regional Headquarters appear With a t at the end. Thinking it was a trade station i flew there just to figure out that even though it appeared Neutral it was a Hostile headquarters(didn't even have a safezone or trade blocks)