Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Zolaar's Star Wars: Jawas
   
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File Size
Posted
Updated
1.986 GB
18 Jul, 2024 @ 1:32pm
25 Jul, 2024 @ 4:56am
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Zolaar's Star Wars: Jawas

In 1 collection by Zolaar
Zolaar's Star Wars Collection
8 items
Description
Welcome to Zolaar's Star Wars: Jawa civilization.



Expansion requirements: This mod requires both Rise & Fall and Gathering Storm DLC to use.

Zolaar's Star Wars Collection
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3145974414

Scrap
Adds a new Strategic Resource, Scrap. This resource is available to to any civilization and is improved with a Quarry improvement. Provides bonuses to Gold and Production. Upon successful research, can be converted to provide +0.5 Culture, Food, or Gold to International Trade Routes for each resource in this city, via project.

Civilization: Jawas
Traders and Tinkerers
+2 Culture, Gold, and Science for Trade Routes connecting with Cities with Camps.
Trading with other Civilizations grants 2 Diplomatic Favor and 25 Gold.
+10 Production towards District Buildings.

Infrastructure: Trading Outpost
A unique district only buildable by The Jawas, must be built on Desert or Desert Hills. Allows for the production of Sandcrawlers. Unique 3-tier building chain. District and Buildings receive City-State bonuses for Commercial Hubs and Industrial Zones. Receives +2 Gold and Production when adjacent to Resources, Camp Improvements, City Centers, Commercial Hubs, and Harbor.

Unit: Sandcrawler
A unique Support unit to The Jawas. Requires unique resource Scrap. Gains bonuses to Movement, and Sight as technologies are researched. While Sandcrawler is on Desert or Desert Hills, provides +10 Combat Strength to all friendly units when defending, +2 Movement to all friendly units when starting their turn, and +20 Healing to all friendly units. Units must be within 4 hexes to receive these bonuses.
Sandcrawler starts with a free promotion out of a choice of 5 unique abilities.

Leader: Chief Nebit
Scrap Collector
+2 Gold, Production, and Science in Cities for each unimproved resource type.
Resources accumulate twice as fast on Desert and Desert Hills.
+2 Faith and Food from Desert and Desert Hills.
Can build Farms on Desert, and Desert Hills with Civil Engineering.
Farms on Desert and Desert Hills provide +2 Food.
Unique Governor: Dathcha, Dragon Taunter
Known for taunting a Krayt Dragon, Dathcha is brave, resourceful, and strategically cunning.


Thank You
Special thanks to the Modding Community in the Discord-based Modding Helpline and of course Disney who owns Star Wars.
14 Comments
River 19 Jun @ 5:40pm 
Your Mod is great, but for some reason when I upgrade a Line Infantry to Infantry Civ crashes.
Merluchon 2 Dec, 2024 @ 3:19pm 
Your mod is great ! But I noticed something unusual : I don't know why but all my cities have a native bonus of +100 towards production and science... Is that normal?
Tomotosandwich 11 Oct, 2024 @ 1:12pm 
I cant promote the Unique Governer. Does anybody else have that Problem? Or knows a way to fix that?
Nightmare576 14 Sep, 2024 @ 11:26am 
If you used that Unique Governer in a city with the Petra and built a farm on a desert tile after researching replaceable parts and the farm was surrounded by 6 other farms, it would be a 15 food tile.
bjparker46 12 Sep, 2024 @ 8:21am 
Played a game as Jawas and never saw a scrap resource?
Mr. Sir 14 Aug, 2024 @ 3:49pm 
This needs some serious re working. These guys are wayyyyy too op for it to even make sense, they scale incredibly hard.
Chương Kính 7 Aug, 2024 @ 4:57pm 
Can't promote the special governor for some reason.... I can assign the gov to the city, but can not promote him
CLAN CAMERON 4 Aug, 2024 @ 11:13am 
Actually, I can't build the district itself, but Sandcrawler+all the unique buildings of the district are all in the tech tree for a civ that is not the Jawas. It isn't game breaking or anything, just kinda jarring to see when they're not my civ and not in the game at all.
CLAN CAMERON 4 Aug, 2024 @ 10:14am 
Somehow this adds the unique Jawa district and sandcrawlers even in games not playing jawas?
Like, I'm playing with a modded civ, I have this mod on (forgot to turn it off) and I've just noticed that I can see these things in my tech tree.
TheWhee 31 Jul, 2024 @ 5:53pm 
General Grievous seems to be broken in your original star wars mod if the CIS mod is also activated