Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Gmod Realism Resident Evil film I made was on your ported map here, great work man! It's now on YouTube!
It was actually the fight for my life and my characters life to escape the convoluted layout and huge hospital while swarmed with enemies that were very capable thanks to the ai nodes you put in.
The escape to the helipad was actually so difficult I died once from simply being too swarmed by enemies from my spawner mod. I also got lost, so some video footage in my editor is gonna be cut. I had to noclip a little bit to really understand the layout of this place. Awesome map.
or something
ps_foliage/tree_deciduous_02a.mdl' checksum 1002392499 should be -176532801
Error Vertex File for 'props_foliage/tree_deciduous_01a.mdl' checksum 508178389 should be -1869101811
Error Vertex File for 'props_foliage/tree_deciduous_02a.mdl' checksum 1002392499 should be -176532801