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Fieldwork update broke the groupings for rocket turrets, so I had to reset them. All fixed now. Also fixed a bug where activating factory 5 would also activate the allied heavy fighter factory. Everything should be running as usual. If you notice anything not working, please let me know here.
WeaponCore (base) works very well with this, I've tested it. It doesn't break the AIs.
I tried to make an Aryx's WeaponCore version, but the turrets wouldn't target properly when printer-built during low sim speeds (which are in inevitable in rebf). So it will vary as to whether specific weapon mods will fully function correctly.
Yes. I built it with the intention that players can spawn in their own ships and test them out. I do so myself regularly.
The scenario runs in creative mode by default (it's needed to build the enemy ships fast enough) so you can just spawn them in with F10 as per usual.
Everything works fine again. For now.
I'll do a hotfix for now, setting each of the printers to only build a single ship type by default.
This version is playable with mods, but how to do so isn't obvious.
Start scenario -> Save game -> quit game -> main menu -> load game menu -> edit save file -> add mods -> load game -> enjoy mods